Passage is meant to be a memento mori game. It presents an entire
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
poker-engine is a python library that implements poker rules according
to variants and betting structures specified in configuration files.
It designed to be used by a multiplayer poker server, a poker AI or a
poker client.
Tessellation puzzle inspired by Beat The Computer.
Puzzles implemented include several based on
squares, hexagons and equilateral triangles.
Pongix is a free game based on the classical pong game with support for
net game.
pouetChess is an open-source 3D chess game with very few and basic
dependencies. Moreover, pouetChess has an embedded Artificial Intelligence so
engines such as GNUChess are not even needed.
Peng-Pong is a cross-platform pong game written in SDL
powwow is a client program, which replaces telnet for the lazy
mudder who wants some (only some?) extra features.
It is primarily designed for DikuMUDs, but nothing prevents its use
for other types of muds. powwow is based on another client, cancan,
and cancan was originally inspired by tintin (yet another client)
by Peter Unold (pjunold@daimi.aau.dk), but is entirely re-written.
powwow also implements the MUME remote editing protocol, which
enables you to edit texts on the mud using your own favourite
editor, several texts at once if you have a windowing terminal.
The aim of this game is to shoot colored balls so the form similarily
colored groups, causing them to fall out of the screen. You can
either win by clearing your entire field, or lose if any balls
attach below the white line near the bottom.
The main difference between this game and the classic Bust a Move,
is online multiplayer support, with menu options for playing against
random opponents, or starting or joining a named (private) game.
PlanetPenguin Racer is an OpenGL racing game featuring Tux, the Linux mascot.
The goal of the game is to slide down a snow- and ice-covered mountain as
quickly as possible. The goal of the game is to slide down a snow- and
ice-covered mountain as quickly as possible. It is based on the GPL version
of TuxRacer 0.6.1.
Differences from TuxRacer include:
* Course progress bar
* Themes
* New terrain types (lava, etc.)
A fork of PrBoom with uncapped framerate, variable gamespeed, re-record,
walkcam, chasecam, full mouselook, fov and other features without loss of
compatibility with original DOOM.