This game is played in a parallelepipede containing PxNxN little
cubes. You can first consider this 3D board as P 2D checkerboards of
NxN squares. From 2 up to 10 players can confront each other.
Each player begins with a certain number of pieces (or armies) that
he has to move and make attack. One of his pieces represents him-self
(or the chief, or the king, or anything you want). If this piece die,
the player is eliminated. The last player staying alive wins.
Messages can be sent to the other players , so that alliances can be
implemented. A special timer assures that the game remains dynamic.
LinCity-NG is a City Simulation Game. It is a polished and improved
version of the classic LinCity game. Within the scope of the GoTM project at
happypenguin.org we have created a new iso-3d graphics engine together with a
completely redone and modern gui.
A port of the high resolution, fast action Asteroids-style
Mac game Maelstrom originally written by Ambrosia Software.
Unique to this port is a kick-butt network play mode.
A roguelike game derived from Moria, based loosely on the books of J.R.R.
Tolkien. The ultimate aim of the game is to advance in skill and strength,
collecting better and more powerful magical items until you are ready to face
the Master of the dungeon: Morgoth himself! Your character, the dungeon, and
all the monsters are represented on the screen using ASCII characters. Game
also provides graphical tiles mode.
This is a Solitaire card game highly inspired by the one bundled
with a well known "operating system". Features a site-wide highscore
table.
XFrisk is a multi-player Risk game that supports network play. It
includes a server, "friskserver", and a client, "xfrisk". Note
that the client supports only 8bpp and 24bpp visuals.
The computer calculates a combination of five characters (each between
A and J) and you have to try to find out the combination the computer
has calculated. Your questions to the computer are also combinations of
five characters (each between A and J).
You get sets of black and/or white blocks as answers to your questions.
If you get a black block as answer it means that there is one character
in your try at the correct position (but you don't know which one it
is).
If you get a white block as answer it means that there is a character in
your guess that also occurs in the solution, but at another position
(but you don't know which one it is and at which position it would be
correct).
The original Panex puzzle is from the Japanese Magic Company
from the 1980's. Mathematicians at Bell Laboratories estimated
the number of moves to swap 2 columns of order 10 to be
27,564 <= N <= 31,537. It came in two varieties: one with a
blue and a yellow pyramid of order 10 on silver tiles; in the
gold version pieces of each color look alike i.e. no pyramid
is drawn on them), this is a little harder.
The original Tower of Hanoi puzzle is the invention of
Edouard Lucas and was sold as a toy in France in 1883. The
legend of 64 disks in the great temple of Benares of the god
Brahma is also his invention.
To run:
Simply type xscrabble. This will bring up the setup box which will allow
you to enter the names and displays and other info for the game to wish
to play. Then click on the Start Game button, (or Load Previous if you're
restarting a game). The main program, xscrab, will then be automatically
called with the appropriate options.
The game is saved after every turn (in "~/.xscrabble.save" of the
person running it) and can be restarted by running xscrabble, entering
exactly the same info, and hitting the Load Previous button.
This was a student project, and there are not likely to be any future
releases.
Have fun,
Matt Chapman.