Ensemblist is a unique reflexion game created for the video game coding
compo held in March 2003 in Paris.
In this game, you have to put together several simple geometric
primitives to build a given shape. For this, you can move, rotate and
compose the primitives with the boolean operators union, intersection
and minus. This is building what is called a C.S.G, for Constructive
Solid Geometry.
Enigma is a puzzle game involving falling blocks, exploding bombs, and pushing
stuff around. It has elements of Boulderdash and elements of Sokoban, and
anybody old enough to remember XOR on the Spectrum will see large elements of
that in it.
The port and executable have been named 'enygma' to avoid a name collision.
The Marriage of XreaL and Icculus.org Q3 w/ Improvements!
Evolution Q3 uses the advanced XreaL OpenGL 2.0 renderer for advanced GLSL
powered effects.
excido is a free (GPL) game. It combines (simple|old school|arcadey) gameplay
with 3D OpenGL graphics and OpenAL positional audio. Excido is not a
highly complex experience, but you may enjoy it as a small diversion.
Excido was developed under GNU/Linux, and has also been found to work on MacOS
X. It should also work with minimal porting effort on the other platforms
supported by SDL/OpenAL.
Exult is an engine built for running Ultima VII usecode. With Exult
you can play both "The Black Gate" and "Serpent Isle" parts of the game.
However, the original ORIGIN's Ultima VII data is required as Exult is
just the engine. Refer to README file for details.
Combining the features of all modern QuakeWorld clients, ezQuake makes
QuakeWorld easier to start and play. The immortal first person shooter Quake
in the brand new skin with superb graphics and extremely fast gameplay.
Features:
- Modern graphics.
- Multiview support.
- Tons of features to serve latest pro-gaming needs.
- Inbuilt Server Browser & MP3 player control.
- Recorded Games Browser.
- Customization of all possible graphics elements of the game including Head
Up Display.
- All sorts of scripting possibilities.
- MAC OS X platform supported. Software version for computers without 3D
graphics accelerators.
Entombed! is a one- or two-player maze game based on the classic Atari 2600
game "Entombed", 1982 U.S. Games.
Wikipedia "Entombed (video game)"
You and your team of archeologists have fallen into the
"catacombs of the zombies". There's no time for research, though;
the walls are closing in, and the zombies have sprung to life!
Fortunately, you've discovered an ancient mystical potion which allows you to
create and destroy walls. Bottles of this potion are strewn about the catacombs.
Grab them, and you can break through walls when you get stuck,
or create a wall behind you, if you're being chased.
The longer you survive, the faster you have to move.
World of Goo is a physics based puzzle/construction game. The millions of
Goo Balls who live in the beautiful World of Goo do not know that they are
in a game, or that they are extremely delicious.
This game is a remake of the classic roguelike game "Sword of
Fargoal", created by Jeff McCord for the Commodore 64 in 1983.
This remake was written for the 2003 remakes.org competition.
-Chris
chris_pressey@yahoo.ca
The `exhaust' project is a redcode simulator that is (hopefully)
easy to embed into your applications, as an alternative to pMARS.
The documentation contains the following:
README - Instructions to embed exhaust in a program.
test.pl - Perl script to check for differences between exhaust
and pMARS.
src/ - The C source code of exhaust (highly commented).
warriors/ - Test warriors.
The "warriors" subdirectory contains Redcode assembly files (.red)
and parsed Redcode assembly files (.rc). The last ones can be loaded
into exhaust, the others have to be parsed, for example with pMARS.
NOTE: this documentation is only useful for developers.