MAME stands for Multiple Arcade Machine Emulator. When used in
conjunction with images of the original arcade game's ROM and disk
data, MAME attempts to reproduce that game as faithfully as possible
on a more modern general-purpose computer. MAME can currently emulate
several thousand different classic arcade video games from the late
1970s through the modern era.
Nintendo GameBoy(tm) emulator with GNU source code
SEGA Genesis emulator
Modified version of Generator by James Ponder based on version 0.35.
Additional features:
* Support for BZIP2, GZIP and ZIP compressed ROMs.
* Support for X11's XVideo hardware acceleration by SDL for faster and
smoother graphics.
* Fullscreen support with or without the classic color frame.
* SDL audio support (in favour of OSS Audio) which means you can use ESound
and others for sharing the sound device among other applications.
* Optional mute playing i.e., if you don't have a soundcard or the soundcard
is busy you can still play.
* Support for 48kHz sample rate (needs driver support).
* Automagic CPU usage reduction which is especially cool for notebooks.
* Working support for Game Genie codes.
SEGA Genesis emulator
Generator is an open source emulator designed to emulate the Sega Genesis /
Mega Drive console, a popular games machine produced in the early 1990s. It is
a portable program written in C and has been ported to the Amiga, Macintosh,
Windows and even pocket PCs such as the iPAQ and Cassiopeia. Natively it
compiles under Unix for X Windows with either tcl/tk or gtk/SDL, for svgalib
and even cross-compiles to DOS with djgpp/allegro.
Generator uses it's own custom 68000 processor emulation which is and uses
compilation techniques such as block-marking, flag calculation removal,
operand pre-calculation, endian pre-conversion etc. There are approximately
1600 C routines generated by the first stage of compilation to cope with the
67 instruction families. These include two versions of every instruction - one
that calculates flags and one that doesn't, so that unnecessary flag
computation is avoided.
A Sega Genesis/CD/32X emulator that uses the SDL library and has a GTK
user interface.
gnuboy is a portable program for emulating the Nintendo GameBoy Color
software platform
You can find public domain ROMs at SubPort.org
GXemul is a free instruction-level machine emulator, emulating not only the
CPU, but also other hardware components, making it possible to use the emulator
to run unmodified operating systems such as NetBSD, OpenBSD, or Linux.
A few different machine types are emulated. The following machine types are
emulated well enough to run at least one "guest OS":
* ARM: CATS (NetBSD/cats, OpenBSD/cats), IQ80321 (NetBSD/evbarm), NetWinder
(NetBSD/netwinder)
* MIPS: DECstation 5000/200 (NetBSD/pmax, OpenBSD/pmax, Ultrix,
Linux/DECstation, Sprite), Acer Pica-61 (NetBSD/arc), NEC MobilePro 770,
780, 800, 880 (NetBSD/hpcmips), Cobalt (NetBSD/cobalt), Malta
(NetBSD/evbmips, Linux/Malta) Algorithmics P5064 (NetBSD/algor), SGI
O2 (aka IP32) (NetBSD/sgi)
* PowerPC: IBM 6050/6070 (PReP, PowerPC Reference Platform) (NetBSD/prep),
MacPPC (generic "G4" Macintosh) (NetBSD/macppc)
* SuperH: Sega Dreamcast (NetBSD/dreamcast, Linux/dreamcast),
Landisk (OpenBSD/landisk)
Hatari is an emulator for the Atari ST, STE, TT and Falcon computers. It
tries to emulate the hardware of a ST as close as possible so that it is
able to run most of the old ST games and demos.
Hercules is an open source software implementation of the mainframe System/370
and ESA/390 architectures, in addition to the new 64-bit z/Architecture.
Hercules runs under Linux, Windows, Solaris, FreeBSD, and Mac OS X.
Hercules was created by Roger Bowler and is maintained by Jay Maynard. Jan
Jaeger designed and implemented many of the advanced features of Hercules,
including dynamic reconfiguration, integrated console, interpretive execution
and z/Architecture support.