Awale or Oware is a game of great antiquity, and has been played around
the world in various forms for millenia. Currently it is the official
board game of Africa.
Wikipedia Oware
Member of the Mancala family of board games. There are many variants
to the rules of this game, which is for two players. This version is
between a player and the computer.
Wikipedia Mancala
S.C.O.U.R.G.E. is a rogue-like game in the fine tradition of NetHack
and Moria It sports a graphical front-end, similar to glHack or the
Falcon's eye. I tried to design the 3D UI as a best of both worlds
from old to new: It lets you rotate the view, zoom in/out, view
special effects, etc. On the other hand I've always liked the
old-school isometric games like Exult or Woodward.
BZFlag is a free online multiplayer 3D tank battle game. The name
originates from "Battle Zone Capture The Flag". It runs on Windows,
Mac OSX, Linux, BSD, and other platforms. It was one of the most
popular games ever on Silicon Graphics machines and continues to
be developed and improved to this day.
At its heart, the game is a 3D first person tank simulation where
opposing teams battle for dominance.
The ancestor of all 4x (expand/explore/exploit/exterminate) games.
VMS-Empire is a simulation of a full-scale war between two emperors,
the computer and you. Naturally, there is only room for one, so the
object of the game is to destroy the other. The computer plays by the
same rules that you do. This game is the ancestor of all the multiplayer
4X simulations out there, including Civilization and Master of Orion.
These are the 3, 4, and 5 man tablebases for crafty's endgames. If
you are truly blessed with disk space, you may also want to install
the games/crafty-tablebases-pawns port.
Be warned that all of these togther will eat up around 7.1 Gigs of
your disk space, or 14.2G, if you don't delete the distfiles (I highly
recommend doing this, as these files almost never change).
omega is a complex rogue-style game of dungeon exploration. Unlike
other such games, there are a number of ways to "win", depending on
various actions taken during play. The ways you can get your name on
the hiscore board include becoming the highest ranked head of a guild,
sect, college, etc., as well as gaining the most points figured from
possessions and experience. The game (via the oracle) may impose some
structure on your exploration, but you need not follow all of the
oracle's advice. There *is* a "total winner" status, by the way.
omega offers a richness of playing detail that goes beyond a simple
game like rogue. However, the majority of gameplay is very similar to
rogue, hack, ultrarogue, larn, and other such games. The player is
represented by the highlighted "@" symbol, objects and terrain
features are represented by non-alphabetic symbols, monsters are
represented by the various upper and lower case letters, and other
humans are represented by a non-highlighted "@". It is recommended
that the novice read the man pages for rogue or some other such game
and perhaps play a few games before playing omega.
"R'n'D jue" is an alternative version of Rocks'n'Diamonds, developed in
cooperation with R&D author Holger Schemel.
In contrast to the "rnd_jue -contribution package"
(still available on Download page) it is a separate and independent program
with the same source code as the original R'n'D but with a
completely different appearance.
This is based on the wide customizing features which have been developed
recently while all the integrated games have been produced with the R'n'D
Level Editor, which is actually a great "game creation tool" for
non-programmers. So far "R'n'D jue" is also an example for what is possible
with the old Rocks'n'Diamonds and should be an inspiration for potential
level designers and game developers.
Regarding the games and levels "R'n'D jue" is intended for players who have both
an eye for an attractive design and a bent especially for "puzzle games".
The user will also find "action" and many opportunities to test his
manual-skill - nevertheless, the main feature of "R'n'D jue" is primarily
to offer some (moderate) challenges for the brain.
Fusepak is a small program that makes it possible to mount PACK or WAD files
(used in many games, most notably by id Software) under a directory. This
is achieved by using FUSE (Filesystem in Userspace). The following formats
are supported:
- WAD, can be found in Wolfenstein 3D and Spear of Destiny games
- PACK, can be found in Quake, Quake2, and other games based on
id Software's Quake engine
- WAD2, can be found inside of PACK files
- LGP, can be found in PC version of Final Fantasy VII
- PAK, can be found in Dune 2
- KSGRP, can be found in Duke Nukem 3D
Secondary goal of fusepak is to provide simple framework which allows one to
quickly add support for another file format.
Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
Unreal Tournament 2003 is a first-person shooter computer game designed mainly
for multiplayer gaming although the game had a built in single-player mode
that mimics multiplayer gaming by featuring AI-bots. The game is part of the
Unreal franchise's series of games and is a the sequel to 1999's Unreal
Tournament. Unreal II: The Awakening was released as a sister product to the
game, however, was developed for single-player only. Later, Unreal II would
receive an add-on that would enable a multiplayer mode. UT 2003 was followed
by Unreal Tournament 2004 released in March of 2004.