ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
ClanLib delivers a platform independent interface to write games with. If a
game is written with ClanLib, it should be possible to compile the game under
any platform (supported by ClanLib, that is) without changes in the application
source code.
But ClanLib is not just a wrapper library, providing an common interface to
low level libraries such as DirectX, Svgalib, X11, GGI, etc. While platform
independency is ClanLib's primary goal, it also tries to be a service-minded
game SDK. In other words, authors have put great effort in to designing the API,
to ensure ClanLib's easy of use - while maintaining it's power.
The bbcode extension is a quick and efficient BBCode Parsing Library.
It provides various tag types, high speed one pass parsing, callback
system and tag position restriction.
Coccinelle is a program matching and transformation engine which provides the
language SmPL (Semantic Patch Language) for specifying desired matches and
transformations in C code. Coccinelle was initially targeted towards performing
collateral evolutions in Linux. Such evolutions comprise the changes that are
needed in client code in response to evolutions in library APIs, and may
include modifications such as renaming a function, adding a function argument
whose value is somehow context-dependent, and reorganizing a data
structure. Beyond collateral evolutions, Coccinelle is successfully used (by us
and others) for finding and fixing bugs in systems code.
colorgcc is a Perl script written by Jamie Moyers to colorize the terminal
output of GCC so error messages can be found within longer compiler outputs.
CLOCC Port provides a portable interface to various features absent
from the ANSI Common Lisp standard, such as sockets, multiprocessing,
calling external programs, Gray streams etc.
Perforce is a commercial revision control system that can be used
gratis for developing free software. (see the WWW page for details).
ds2 is a debug server designed to be used with LLDB to perform remote debugging
of Linux, Android, FreeBSD and Windows targets.
DateTime is a class for the representation of date/time combinations, and is
part of the Perl DateTime project. For details on this project please see