SLIME is a new Emacs mode for Common Lisp development. Inspired by
existing systems such Emacs Lisp and ILISP, we are working to create a
fresh new environment for hacking Common Lisp in.
Features:
* slime-mode: An Emacs minor-mode to enhance lisp-mode with:
o Code evaluation, compilation, and macroexpansion.
o Online documentation (describe, apropos, hyperspec).
o Definition finding (aka Meta-Point aka M-.).
o Symbol and package name completion.
o Automatic macro indentation based on &body.
o Cross-reference interface (WHO-CALLS, etc).
o ... and more.
* SLDB: Common Lisp debugger with an Emacs-based user interface.
* REPL: The Read-Eval-Print Loop ("top-level") is written in Emacs
Lisp for tighter integration with Emacs. The REPL also has
builtin "shortcut" commands similar those of the McCLIM
Listener.
* Compilation notes: SLIME is able to take compiler messages and
annotate them directly into source buffers.
* Inspector: Interactive object-inspector in an Emacs buffer.
AdvanceMAME and AdvanceMESS are unofficial MAME and MESS versions with
an advanced video support for helping the use with TVs, Arcade Monitors,
Fixed Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other
platforms supported by the SDL library.
The main difference compared with the official emulators is that the
Advance versions are able to program directly the video board to always
get a video mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which
doesn't require any stretching or other unneeded effects to match the
original arcade display.
The direct video board programming is fully supported in Linux and DOS.
It's partially supported in Windows. It isn't supported in Mac OS X and
other platforms.
See website for other improvements.
AdvanceMAME and AdvanceMESS are unofficial MAME and MESS versions with an
advanced video support for helping the use with TVs, Arcade Monitors, Fixed
Frequencies Monitors and also for PC Monitors.
They run in GNU/Linux, Mac OS X, DOS, Windows and in all the other platforms
supported by the SDL library.
The main difference compared with the official emulators is that the Advance
versions are able to program directly the video board to always get a video
mode with the correct size and frequency.
Generally the Advance emulators are able to use a video mode which doesn't
require any stretching or other unneeded effects to match the original arcade
display.
The direct video board programming is fully supported in Linux and DOS. It's
partially supported in Windows. It isn't supported in Mac OS X and other
platforms.
See website for other improvements.
GXemul is a free instruction-level machine emulator, emulating not only the
CPU, but also other hardware components, making it possible to use the emulator
to run unmodified operating systems such as NetBSD, OpenBSD, or Linux.
A few different machine types are emulated. The following machine types are
emulated well enough to run at least one "guest OS":
* ARM: CATS (NetBSD/cats, OpenBSD/cats), IQ80321 (NetBSD/evbarm), NetWinder
(NetBSD/netwinder)
* MIPS: DECstation 5000/200 (NetBSD/pmax, OpenBSD/pmax, Ultrix,
Linux/DECstation, Sprite), Acer Pica-61 (NetBSD/arc), NEC MobilePro 770,
780, 800, 880 (NetBSD/hpcmips), Cobalt (NetBSD/cobalt), Malta
(NetBSD/evbmips, Linux/Malta) Algorithmics P5064 (NetBSD/algor), SGI
O2 (aka IP32) (NetBSD/sgi)
* PowerPC: IBM 6050/6070 (PReP, PowerPC Reference Platform) (NetBSD/prep),
MacPPC (generic "G4" Macintosh) (NetBSD/macppc)
* SuperH: Sega Dreamcast (NetBSD/dreamcast, Linux/dreamcast),
Landisk (OpenBSD/landisk)
XZX is a portable emulator of ZX Spectrum 48K/128K/+3 (8-bit home computers
made by Sir Clive Sinclair) for machines running UNIX and the X Window system.
XZX emulates either a Spectrum 48K, 128K or +3, Interface I with up to 8
microdrives, Multiface 128 (if you have the ROM image) and Kempston joystick.
XZX loads from .SNA, .Z80, .SLT, .DAT, .TAP, .TZX, .VOC, .MDR and .DSK files
and saves to .SNA, .Z80, .SLT, .TAP, .MDR, .DSK and .SCR files.
XZX will work with color (8,16,24,32bpp) and monochrome displays, where
contrasting colours are displayed with the darker colour in black and the
lighter colour in white, which works reasonably well. Halftoning is used if
the scaling factor is increased.
Aleph One is the open source version of Bungie's Marathon game.
Marathon is a three-part, first-person shooter series that was published by
Bungie Software. The complete Marathon trilogy consists of "Marathon",
"Marathon 2: Durandal", and "Marathon Infinity". The hallmark of the series
is the detailed story-line that unfolds throughout the game.
After Bungie released the source code to the Mac OS version of Marathon, the
Aleph One project was created to enhance the software and port it to other
operating systems. As AlephOne has matured, so have the user-contributed
scenarios, some which far surpass the original Marathon game scenarios
themselves.
Aleph One is OpenGL-accelerated, but performs well without OpenGL if you do
not have a graphics card with the appropriate functionality (you need to use
the -g/--nogl option).
Entombed! is a one- or two-player maze game based on the classic Atari 2600
game "Entombed", 1982 U.S. Games.
Wikipedia "Entombed (video game)"
You and your team of archeologists have fallen into the
"catacombs of the zombies". There's no time for research, though;
the walls are closing in, and the zombies have sprung to life!
Fortunately, you've discovered an ancient mystical potion which allows you to
create and destroy walls. Bottles of this potion are strewn about the catacombs.
Grab them, and you can break through walls when you get stuck,
or create a wall behind you, if you're being chased.
The longer you survive, the faster you have to move.
=================================
The GGZ Gaming Zone - GTK+ Client
=================================
The GGZ Gaming Zone GTK+ Client provides a GTK+ 1.2 or GTK+ 2.x user
interface for logging into a GGZ server, chatting with other players,
and locating and launching game tables.
This version of the GTK+ Client (0.0.13) requires version 0.0.13 of the
ggz-client-libs.
The GTK+ Client module is only one part of the GGZ Gaming Zone client
setup. The following additional packages are required:
* libggz - provides commonly used functions and low-level
communications between client modules and the GGZ servers
* ggz-client-libs - provides common procedures and utilites required
to run the GGZ client and games
* gtk-games/kde-games/sdl-games - one or more games or game packs are
required in order to launch and play games
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
SuperTuxKart is a Free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC racing against each other, or just try
to beat the computer.
See the great lighthouse or drive through the sand and visit the
pyramids. Race under water or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't fall in the volcano.
You can do a single race against other karts, compete in one of
several Grand Prix, or try to beat the high score in time trials
on your own.