GNU Robots is a game/diversion where you construct a program for a
little robot, then set him loose and watch him explore a world on his
own. The robot program is written in Scheme, and is implemented using
GNU Guile. --from GNU robots README
This is a graphically pleasing implementation of Go. It uses gnugo as its
engine.
LICENSE: GPL2 or later
Gomoku.app is an extended TicTacToe game for GNUstep.
You win the game if you are able to put 5 of your pieces
in a row, column or diagonal. You loose if the computer
does it before you. You can play the game on boards of different
size; the default size is 8 but 10 is also nice to play.
Pass the size of the board as argument of Gomoku.app. For example, to
play on a 10x10 board, you can start Gomoku with:
openapp Gomoku.app 10
Warning: board size must be >= 8.
BUGS: Please mail them to <n.pero@mi.flashnet.it>
LICENSE: GPL2 or later
GNU typist is a typing tutor package built using curses(3). The
package contains a number of tutorials, drills and practise sessions
to help with mastering touch typing on the standard computer keyboard.
Challenge your spelling skills in the old western style. Get it
right and we'll let you try again, until you get it wrong. But we
will give you another chance if you get it wrong.
Defcon is announced as "The World's first Genocide 'em up". It is a
global thermonuclear war simulation inspired by movies like WarGames
and features multiplayer support, different game modes and support for
own game mods.
Ifm (Interactive Fiction Mapper) is a language for keeping track of your
progress through an Interactive Fiction game, and a program for producing
various different sorts of output using it. You can record each room you
visit and its relation to other rooms, the initial locations of useful
items you find, and the tasks you need to perform in order to solve the
game.
The Ifm mapping commands are designed so that you can easily add to the map
as you explore the game. You type in the rooms you visit and the
directions you move in to reach other rooms, and Ifm calculates the
position of each room in relation to the others. A map can consist of
several independent sections, allowing you to divide up the map however you
like.
The Ifm task commands, if used, allow you to specify the order in which
game-solving tasks must be done. The Ifm program can then calculate and
print different styles of walkthrough for the game.
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
This is JonoF's Shadow Warrior port.
KReversi is a simple one player strategy game played against the
computer. If a player's piece is captured by an opposing player,
that piece is turned over to reveal the color of that player. A
winner is declared when one player has more pieces of his own color
on the board and there are no more possible moves.