Mahotas is a computer vision and image processing library for Python. It
includes many algorithms implemented in C++ for speed while operating in
numpy arrays and with a very clean Python interface.
Notable algorithms:
- Watershed
- Convex points calculations
- Hit & miss thinning
- Zernike & Haralick, LBP, and TAS features
- Freeimage-based numpy image loading
- Speeded-Up Robust Features (SURF), a form of local features
- Thresholding
- Convolution
- Sobel edge detection
Mandelbulber is an experimental application that helps to make
rendering 3D Mandelbrot fractals much more accessible. A few of the
supported 3D fractals: Mandelbulb, Mandelbox, BulbBox, JuliaBulb,
Menger Sponge, Quaternion, Trigonometric, Hypercomplex, and Iterated
Function Systems (IFS). All of these can be combined into infinite
variations with the ability to hybridize different formulas together.
MapCache is a server that implements tile caching to speed up access
to WMS layers. It's primary objectives are to be fast and easily
deployable, while offering the essential features (and more!) expected
from a tile caching solution.
gThumb is an image viewer and browser for the GNOME Desktop. It also
includes an importer tool for transferring photos from cameras.
CBView is a viewer/converter for CBR/CBZ comic book archives, written with
gtk2-perl.
This is the Eye of Gnome, a GNOME 2 image viewer and cataloging
application. It provides inline image viewing support for
nautilus.
MetaCam is a utility to read and decode meta-information from digital camera
images with EXIF information.
In addition to the standard EXIF fields, MetaCam also supports vendor-specific
extensions from Nikon, Olympus, Canon and Casio.
MegaPOV is a collection of unofficial extensions for the freeware
raytracer POV-Ray. It is maintained by a group of POV-Community
members - the MegaPOV Team. Up-to-date versions and information can
be obtained at the MegaPOV website:
Mesa demos is a collections of demos and test programs to demonstrate various
aspects of the mesa and OpenGL libraries.
It is part of the mesa software suite.
The Mesh Viewer is an easy to use lightweight application to display
triangular meshes from a variety of file formats. It uses the OpenGL API
to render the models. The program was born under the need for quickly
displaying reconstructed triangulated meshes. The Mesh Viewer based on
an idea and an early elementary implementation from Craig Robertson. The
current version was developed by Helmut Cantzler. Triangular meshes can
be displayed texture mapped (optional with bilinear filtering), solid or
as a skeleton (full or just the front lines). The surface normals of the
triangles can be displayed optionally.
Features (from a different data file) like edges and points can be
displayed into the mesh. Loaded models can be rotated, translated and
scaled (all done with the mouse). The model is lighted by multiple light
sources. Viewpoints can be saved. Screenshots of the model can be taken (as
BMP, JPEG, PNG and so on).