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misc/ytree-1.99.p1 (Score: 5.057371E-4)
DOS-XTREE(tm) look-a-like file manager
Ytree is a nifty file manager similar to xtree. With some helper-applications (zip/zoo/tar etc.) you can also browse archive files. Viewers for "special" files are configurable (*.wav, *.gif etc.).
textproc/Lingua-EN-Infinitive-1.11 (Score: 5.057371E-4)
Determine the infinitive form of a conjugated word
Determine the infinitive form of a conjugated word. Also, determine the suffix used to identify which rule to apply to transform the conjugated word into the infinitive form. Seamus Venasse <svenasse@polaris.ca>
textproc/Text-ASCIITable-0.20 (Score: 5.057371E-4)
Create a nice formatted table using ASCII characters
Pretty nifty if you want to output dynamic text to your console or other fixed-size-font displays, and at the same time it will display it in a nice human-readable, or "cool" way.
x11-clocks/swisswatch-0.06 (Score: 5.057371E-4)
Swiss railway clock emulation, and a fancy default appearance
Swisswatch is a fancy Swiss railway clock emulator. This program support color display, you must add belong lines to ~/.Xdefaults. #if COLOR swisswatch*customization: -color #endif and exec `xrdb $HOME/.Xdefaults'.
devel/libmaa-1.3.2 (Score: 5.054041E-4)
Provides a few data structures and helpful functions
The LIBMAA library provides many low-level data structures which are helpful for writing compilers, including hash tables, sets, lists, debugging support, and memory management. Although LIBMAA was designed and implemented as a foundation for the Khepera Transformation System, the data structures are generally applicable to a wide range of programming problems. The memory management routines are especially helpful for improving the performance of memory-intensive applications.
devel/Config-Std-0.901 (Score: 5.054041E-4)
Load and save configuration files in a standard format
This module implements yet another damn configuration-file system. The configuration language is deliberately simple and limited, and the module works hard to preserve as much information (section order, comments, etc.) as possible when a configuration file is updated. See Chapter 19 of "Perl Best Practices" (O'Reilly, 2005) for the rationale for this approach. The configuration language is a slight extension of the Windows INI format.
devel/Pod-Usage-1.69 (Score: 5.054041E-4)
Print a usage message from embedded pod documentation
Pod::Usage provides the function "pod2usage()" to print usage messages for a Perl script based on its embedded pod documentation. Pod::Usage is a subclass of Pod::PlainText. Please see the POD documentation for this module (embedded in the file "Usage.pm") for more details. The pod2usage() function is probably the most generally useful function in this entire distribution since it is useful to just about any Perl5 script that is invoked from the command-line.
devel/Yada-Yada-Yada-1.00 (Score: 5.054041E-4)
Adds a Yada-Yada-Yada operator (...) to Perl 5
For Perl 6 we've been promised a "yada yada yada" operator, which makes '...' valid syntax for "I'll fill this bit in later.", allowing the code to compile, but issue a run-time warning. But, like many of the other things that may or may not happen in Perl 6, we can already make this happen in Perl 5. All you need is to 'use Yada::Yada::Yada' and off you go ...
games/vms-empire-1.14 (Score: 5.054041E-4)
Simulation of a full-scale war between two emperors
The ancestor of all 4x (expand/explore/exploit/exterminate) games. VMS-Empire is a simulation of a full-scale war between two emperors, the computer and you. Naturally, there is only room for one, so the object of the game is to destroy the other. The computer plays by the same rules that you do. This game is the ancestor of all the multiplayer 4X simulations out there, including Civilization and Master of Orion.
games/xtic-1.12 (Score: 5.054041E-4)
X version of a simple but tricky board game
Xtic is a board game designed for the X windows environment. The game is a two-player game, although for the moment,it is only possible to play against the computer. The board is composed of 4x4 squares and 16 pieces. Each piece has four properties: black or brown, horizontal or vertical, solid or hollow, round or square. This makes up 16 possible combinations and there is exactly one piece for each possibility. This is version 1.12.