Pyfa is a cross-platform desktop fitting application for EVE online
that can be used natively on any platform where python and wxwidgets
are available.
It provides many advanced features such as graphs and full calculations
of any possible combination of modules, fits, etc.
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with real-time performance.
In order to provide such feature we have decided to use Kuwahara filter, a
noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any graphics card. The edge effect is
produced by painting backface polygons with a thick wireframe without
textures and repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. You can set the console variable r_celshadalgo
to 2, and load another map, or run using the appropriate link that came
with the release.
Quake III Arena data files.
This port installs the data files needed to run Quake III Arena. It also uses
the update, and has an option to install Quake III Team Arena data files.
You still need to have a legitimate copy of the game in order to obtain the
*.pk3 files.
QWDtools is a powerful utility to convert regular uncompressed
QuakeWorld demo files (in QWD format) to new-era multi-view format.
No QWZ format support yet, but one can always convert them to QWD
manually with Qizmo and run them through QWDtools after that.
This is a nice little game with color graphics and sound for your Unix system
with color X11. You need an 8-Bit color display or better. It will not work
on black&white systems, and maybe not on gray scale systems.
If you know the game "Boulderdash" (Commodore C64) or "Emerald Mine" (Amiga),
you know what "ROCKS'N'DIAMONDS" is about.
Quaqut is a simple program that queries Unreal Tournament 2004 (TM)
game servers and retrieves information like those available while
browsing servers in the game. That means information like server
name, game type and current map, names and scores of players, and much more.
The SDL Sand game (The Falling SDL-Sand Game) is a C++ implementation of the
original 'World of Sand' (and later 'Hell of Sand') game implemented in JAVA.
SDL Sand uses the SDL (Simple DirectMedia Library - http://www.libsdl.org/)
library for screen output. Therefore the implementation can possibly run on
every platform supported by SDL.
The Secret Tower is a 2D platform game in which you must save the
princess Ericia, prisoner in the secret citadel.
The many floors are only composed of blocks: you can destroy them, move them
or build them to climb the levels and fight monsters living in this tower.
This is Slash'Em (super lotsa added stuff hack - extended magic),
the only actively maintained variant of NetHack (based on NetHack v 3.3.1).
A good old-fashioned dungeon-crawl with big nasties in the way, treasure
galore, and immortality if you succeed.
Stendhal is an open source 2D MMORPG with an excellent community. Players can
gain experience through battling, quest for special items, explore an expanding
world or even be a part of the development. There are lots of ways to be
involved in the project. Stendhal is developed using the Arianne game
development system.