Rose::HTML::Objects is a framework for creating a reusable set of HTML
widgets as mutable Perl objects that can be serialized to HTML or XHTML
for display purposes.
The Rose::HTML::Object class may be used directly to represent a generic
tag with an explicitly set element name and arbitrary attributes. There
are also methods for parent/child manipulation.
This package provides a zope.schema style field type called RichText which
can be used to store a value with a related MIME type. The value can be
transformed to an output MIME type, for example to transform from structured
text to HTML.
This is a port of xalarm. It is a user configurable alarm clock based
on X. It allows multiple alarms to be set, each with a different
message. Alarms can be set either +X number of minutes and it will also
allow alarms set for days.
ftp://ftp.x.org/contrib/utilities/xalarm.README
Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform-independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general,
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card are recommended for better
performance.
This is just the library. To actually use it, you need one of the
front-ends like 'sidplay' or 'xsidplay'.
Basically, SIDPLAY is just an ordinary music player software. More
specifically, it emulates the Sound Interface Device chip (MOS 6581,
known as SID) and the Micro Processor Unit (MOS 6510) of the
Commodore 64 on your computer. Its platform-independent software
emulates hardware components. Therefore it is able to load and execute
C64 machine code programs which produce music or sound. In general,
these are independent fragments of code and data which have been
ripped from games and demonstration programs and were transferred
directly from the C64. All you need is a supported operating system and
audio hardware with average PCM waveform playback capabilities. A
fast CPU and a 16-bit sound card are recommended for better
performance.
libskk -- a library to deal with Japanese kana-to-kanji conversion method
Features:
* Support basic features of SKK including new word registration into
dictionary, completion, numeric conversion, abbrev mode, kuten input,
hankaku-katakana input, Lisp expression evaluation (concat only),
and re-conversion.
* Support various typing rules including romaji-to-kana, AZIK, TUT-Code,
and NICOLA.
* Support various dictionary types including file dictionary (such as
SKK-JISYO.[SML]), user dictionary, skkserv, and CDB format dictionary.
* GObject based API with gobject-introspection support.
* Experimental support for intelligent kana-to-kanji conversion based
on Viterbi algorithm.
Documentation:
* file:tests/context.c for basic usage
* http://du-a.org/docs/libskk/libskk/ for Vala binding reference
* http://du-a.org/docs/gtk-doc/libskk/html/ for C binding reference
SYNOPSIS
use Convert::UU qw(uudecode uuencode);
$encoded_string = uuencode($string,[$filename],[$mode]);
($string,$filename,$mode) = uudecode($string);
$string = uudecode($string); # in scalar context
DESCRIPTION
uuencode() takes as the first argument a scalar that is to
be uuencoded. Alternatively a filehandle may be passed
that must be opened for reading. It returns the uuencoded
string including begin and end. Second and third argument
are optional and specify filename and mode. If unspecified
these default to "uuencode.uu" and 644.
uudecode() takes a string as argument which will be
uudecoded. If the argument is a filehandle this will be
read instead. Leading and trailing garbage will be
ignored. The function returns the uudecoded string for the
first begin/end pair. In array context it returns an array
whose first element is the uudecoded string, the second is
the filename and the third is the mode.
The Corosync Cluster Engine is a Group Communication System with additional
features for implementing high availability within applications. The project
provides four C Application Programming Interface features:
* A closed process group communication model with virtual synchrony guarantees
for creating replicated state machines.
* A simple availability manager that restarts the application process when it
has failed.
* A configuration and statistics in-memory database that provide the ability
to set, retrieve, and receive change notifications of information.
* A quorum system that notifies applications when quorum is achieved or lost.
Corosync is used as a High Availability framework by projects such as Apache
Qpid and Pacemaker.
stress is a tool which imposes a configurable amount of CPU,
memory, I/O, or disk stress on a POSIX-compliant operating
system. It is written in portable ANSI C, and uses the GNU
Autotools to compile on a great number of UNIX-like operating
systems.
stress is not a benchmark. It is a tool used by system
administrators to evaluate how well their systems will scale,
by kernel programmers to evaluate perceived performance
characteristics, and by systems programmers to expose the
classes of bugs which only or more frequently manifest
themselves when the system is under heavy load.
The Text::Striphigh module exports a single function: C<striphigh>. This
function takes one argument, a string possibly containing high ASCII
characters in the ISO-8859-1 character set, and transforms this into a
string containing only 7 bits ASCII characters, by substituting every
high bit character with a similar looking standard ASCII character, or
with a sequence of standard ASCII characters.
Because of precisely the deficiency this package tries to offer a workaround
for is present in some of the things that process pod, there are no
examples in this manpage. Look at the source or the test script if you
want examples.
Kai Storbeck
kai@xs4all.nl