Solarus Quest Editor is a graphical user interface
to create and modify quests for the Solarus engine.
MAngband is a free online multiplayer real-time roguelike game,
derived from the single player game Angband.
Nighthawk is a shoot-'em up which requires thinking more than
reflexes. Your goal is to destroy droids occupying a fleet of
reclaimed starships. You start out as a 002 Paradroid with very poor
firepower and shielding but have the ability to transfer your programs
over to a new droid, effectively taking it over. As you take control
of bigger and better droids, you gain better firepower and shielding.
OpenBOR is a continuation of the Beats Of Rage 2D game engine, which
was originally created by Senile Team.
Palomino is a flight simulation computer program. Version 3 renders using
OpenSceneGraph. OSG provides the ability to render satellite imagery.
Passage is meant to be a memento mori game. It presents an entire
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
Granatier is a clone of the classic Bomberman game, inspired by the
work of the Clanbomber clone.
The classic space-age stock trading game, text-only using ncurses.
This is a port to C from a version of Starlanes for the Osborne 1. The
original source is from a First Osborne Group (FOG) disk that I probably
picked up in 1982. The author isn't identified. Based on comments in
a TRS-80 version I picked up off the web, it would appear that it was
first published in Creative Computing magazine.
StepMania is a dance and rhythm video game created by Chris Danford. It
was originally developed as a simulator of Konami's popular arcade game
series Dance Dance Revolution, and has since evolved into an extensible
rhythm game engine capable of supporting a wide variety of rhythm-based
game types.
Features 3D graphics, visualizations, support for gamepads/dance pads, a
step recording mode, and more!
The Butterfly Effect is a physics game about cause and effect.
You build complex mechanical systems using levers, rocket-like cola
bottles and ordinary objects like tennis balls and bikes to
accomplish simple tasks like toppling a Bowling Pin. This is also
known as a Rube Goldberg machine or a Heath Robinson contraption.
This type of game was pioneered by the game series The Incredible
Machine in the 1990s.