macopix - Mascot Constructive Pilot for X
a window sitter program for X11
Magic Maze is a simple and low-tech monster-bashing maze game.
It was originally inspired by playing Gauntlet II on the Atari ST.
LinWarrior 3D targets to be a somewhat classical open source
Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific
classic title. Feel-of-control should *not* be FPS-like but may
still be arcade-like and surrealistic. Classical means that the
primary target of development is single player campaigns and not
realistic graphics or physics.
MindFocus is a mascot on X Window System.
Lovely(*) characters stay on top of active window.
(*) Your favorite character(s) can do (Not only lovely ones :-) ).
More information -> /usr/X11R6/share/doc/ja/mindfocus/*.euc (Japanese only)
Package Maintainer: S. Sugimoto < ixtl@utmc.or.jp >
NeXTGo is the classic Go game originally written for the OPENSTEP/Mach
environment.
nsnake is small game written in C and using ncurses API for drawing
stuff on the screen.
It currently supports colors and can save highscores in a file.
NETHER EARTH REMAKE. Nether Earth was the very first real time
strategy game. It worked on a SPECTRUM machine, and only needed
48KB of RAM to work!!
It has all the tipical elements of strategy games: resources,
factories, combat units, etc.
Algorithm::Pair::Best2 is a re-write of Algorithm::Pair::Best. The interface is
simplified and the implementation is significantly streamlined.
After creating an Algorithm::Pair::Best2 object (with->new), add items to the
list of items (i.e: players) to be paired. The final list must contain an even
number of items or picking the pairs will throw an exception.
Algorithm::Pair::Best2->pick explores all combinations of items and returns the
pairing list with the best (lowest) score.
This module was created as an alternative for Algorithm::Pair::Best, which
probably offers more control over the pairings, in particular regarding
ensuring the highest overal quality of pairings. Algorithm::Pair::Swiss is
sort of dumb in this regard, but uses a slightly more intuitive interface
and an algorithm that should perform noticably faster. The module was
primarily designed based on the Swiss rounds system used for Magic: The
Gathering tournaments.
This module contains all the commands supported by the Games::Bingo::Bot
IRC bot (see the script in the bin directory). The Games::Bingo::Bot
class and the script mentioned above is a complete IRC setup for playing
Bingo, using the Games::Bingo module.