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Results 5,1515,160 of 5,886 for /net-im/.(0.005 seconds)
emulators/libspectrum-1.2.2 (Score: 0.0052562496)
Handling of ZX-Spectrum emulator files formats
libspectrum is a fairly simple library designed to make the handling of various ZX Spectrum emulator-related file formats easy. So far it handles: * Snapshots: .z80, .szx, .sna (all read/write), .zxs, .sp., .snp and +D snapshots (read only) * Tape images: .tzx, .tap (read/write) and Warajevo .tap (read only) * Input recordings: .rzx (read/write) * Timex cartridges: .dck (read only) There are also some subsidiary functions which may be generally useful for Spectrum-related utilities.
emulators/x49gp-20100425 (Score: 0.0052562496)
HP 49g+/50g graphics calculator emulator
An emulator for the HP 49g+/50g calculator series. This is an ARM-based emulator (unlike emu48 / debug4x), so it is possible to run hpgcc binaries within the emulator. Skins for both variants of the calculator are included. Known limitations: - Cannot write to port 2. Libraries will eat up your RAM. - HPGCC2/3 SD I/O is unstable.
finance/Payment_DTA-1.2.1 (Score: 0.0052562496)
PEAR class to create and handle DTA files used in Germany
With PEAR::Payment_DTA provides functions to create DTA files used in Germany to exchange informations about money transactions with banks or online banking programs. No dependencies registered.
games/asteroids3d-0.5.1 (Score: 0.0052562496)
First-person shooter blowing up asteroids in 3D space
A simple first person shooter of blowing up asteroids in 3D space. The codebase also serves as an introduction to trigonometry and OpenGL.
games/BlackjackClient-0.1 (Score: 0.0052562496)
Simple Blackjack game in Java
Simple Blackjack game in Java
games/bubbros-1.6.2 (Score: 0.0052562496)
Multiplayer clone of the famous Bubble Bobble game
n-multiplayer crazy clone of the famous Bubble Bobble game Features: * Same gameplay as the famous McSebi's Bub & Bob. * Network game: 1 to 3 players per machine, up to 7 players in total. * Completely original crazy bonuses! * Capture other players in a bubble! * New levels, including a random level generator!
games/dodgindiamond2-0.2.2 (Score: 0.0052562496)
Old school shoot'em up game
This is a little shot'em up arcade game for one or two players. It aims to be an 'old school' arcade game with low resolution graphics, top-down scroll action, energy based gameplay and different weapons with several levels of power.
games/gnomebreakout-0.5.3 (Score: 0.0052562496)
GNOME version of the classic breakout game
Breakout (Arkanoid) clone for GNOME. Supports level customisation, powerups, and different block types.
games/hllib-2.4.4 (Score: 0.0052562496)
Library to work with various Half-Life file formats
HLLib is a package library for Half-Life that abstracts several package formats and provides a simple interface for all of them. HLLib is written in native C++ but exposes both a C and C++ interfaces which can be used in any C or C++ application (additional languages may also use the library with standard C imports). HLLib works natively in both Windows and *nix. BSP, GCF, NCF, PAK, SGA, VPK, WAD, XZP, and ZIP (store/deflate) package formats are supported.
games/ifm-5.4 (Score: 0.0052562496)
Interactive Fiction mapper and walkthrough generator
Ifm (Interactive Fiction Mapper) is a language for keeping track of your progress through an Interactive Fiction game, and a program for producing various different sorts of output using it. You can record each room you visit and its relation to other rooms, the initial locations of useful items you find, and the tasks you need to perform in order to solve the game. The Ifm mapping commands are designed so that you can easily add to the map as you explore the game. You type in the rooms you visit and the directions you move in to reach other rooms, and Ifm calculates the position of each room in relation to the others. A map can consist of several independent sections, allowing you to divide up the map however you like. The Ifm task commands, if used, allow you to specify the order in which game-solving tasks must be done. The Ifm program can then calculate and print different styles of walkthrough for the game.