This module is part of the GNOME C++ bindings effort <http://www.gtkmm.org/>.
The mm-common module provides the build infrastructure and utilities
shared among the GNOME C++ binding libraries. It is only a required
dependency for building the C++ bindings from the gnome.org version
control repository. An installation of mm-common is not required for
building tarball releases, unless configured to use maintainer-mode.
Release archives of mm-common include the Doxygen tag file for the
GNU C++ Library reference documentation. It is covered by the same
licence as the source code it was extracted from. More information
is available at <http://gcc.gnu.org/onlinedocs/libstdc++/>.
Valgrind is a system for debugging and profiling un*x programs. With the tools
that come with Valgrind, you can automatically detect many memory management
and threading bugs, avoiding hours of frustrating bug-hunting, making your
programs more stable. You can also perform detailed profiling, to speed up and
reduce memory use of your programs.
The Valgrind distribution includes five tools: two memory error detectors, a
thread error detector, a cache profiler and a heap profiler. Several other
tools have been built with Valgrind.
Valgrind was initially ported to FreeBSD by
Doug Rabson (http://www.rabson.org/).
Valgrind is a system for debugging and profiling un*x programs. With the tools
that come with Valgrind, you can automatically detect many memory management
and threading bugs, avoiding hours of frustrating bug-hunting, making your
programs more stable. You can also perform detailed profiling, to speed up and
reduce memory use of your programs.
The Valgrind distribution includes five tools: two memory error detectors, a
thread error detector, a cache profiler and a heap profiler. Several other
tools have been built with Valgrind.
Valgrind was initially ported to FreeBSD by
Doug Rabson (http://www.rabson.org/).
Unreal Tournament, the ultimate challenge of competitive game-play.
Unreal Tournament showcases the enhanced, hugely-popular Unreal engine,
the benchmark of 3-D graphical excellence and immersive gameplay.
This stand-alone game brings you never before,
richly-textured and thrilling environments.
In single player mode with "bots" (virtual customizeable team mates) or
in multiplayer mode with up to 16 bots and/or humans.
Step into the Unreal arena and stake your life in the pursuit of victory
as the Unreal Grand Master. Or suffer the agonizing death of defeat.
For information about the Linux patch/installer (436 and 451 respectively):
For more information about UT visit:
http://www.unrealtournament.com/
TADS is a set of programming tools specially designed for writing
adventure games. TADS consists of:
* A programming language, which resembles C and Java.
* A compiler, which reads a set of source files written in the
TADS programming language and produces a portable binary game
file.
* A library, which provides a set of generic adventure game
definitions.
* An interactive debugger, which lets you examine
your program's execution in order to find and fix programming
errors.
* An interpreter, which a player uses to run your game.
See http://www.plover.net/~textfire/raiffaq/ifaq/ for more
information about obtaining game files.
Oolite is an independent interpretation and recreation of the classic game,
Elite. Oolite is a space trading and combat game, with the dangers of pirates,
police, bounty hunters, and various other hazards. The player's role is open
ended: there is no set goal other than perhaps to reach the Elite combat
rating, but the players may choose their own path through the universe.
The game is expandable, and numerous expansion packs already exist. New ships
and new missions are available for download.
You can find the getting started page here:
http://www.oolite.org/starting/
This is the distributed.net's distributed computing
client. This client contains the modules for OGR
and RC5-72. DES, CSC, and RC5-64 are no longer
included in this client.
As a "loosely knit" group of computer users from all
over the world, we take up challenges which require
a lot of computing power. We solve these by distributing
the cpu power needed over the computers of our members. That's
why we're called "distributed.net." Read more about
it at www.distributed.net.
For your statistics, check out:
http://stats.distributed.net/
For general help with the client or distributed.net, mail:
help@distributed.net
Copyright (c) 1993-2002 Spread Concepts LLC. All rights reserved.
This product uses software developed by Spread Concepts LLC for use in the
Spread toolkit. For more information about Spread see http://www.spread.org/
Spread is a toolkit and daemon that provide multicast and group communications
support to applications across local and wide area networks. Spread is designed
to make it easy to write groupware, networked multimedia, reliable server, and
collaborative work applications.
Spread consists of a library that user applications are linked with, a binary
daemon which runs on each computer that is part of the processor group, and
various utility and demonstration programs.
This is a port of HTMLDOC, which can:
Convert HTML files to PDF or PostScript
Generate a table-of-contents for books
Generate indexed HTML files
Generate files on-the-fly for web applications, from the
command-line for batch jobs, or from a GUI for interactive work.
HTMLDOC Provides
A command-line interface for batch and WWW applications.
A graphical interface for interactive work.
In my opinion, HTMLDOC is *fast*, compared to the other solutions I've seen.
HTMLDOC is available under the GPL.
Commercial support is available from the author.
This is sscalc, a sunrise/sunset time calculator, ported to C.
You can find the sunrise and sunset times for anywhere in the world
as long as you know the latitude and longitude of the location.
The program is a port of the JavaScript program located at
http://www.srrb.noaa.gov/highlights/sunrise/gen.html
The page was written by Aaron Horiuchi, Chris Lehman and Chris
Cornwall.