CAM - Cpu's Audio Mixer
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This is an audio mixer with an interface or
command line support.
soundKonverter is a frontend to various audio converters.
The key features are:
- Audio conversion
- Replay Gain calculation
- CD ripping
Rubber Band Library is a high quality software library for audio
time-stretching and pitch-shifting. It permits you to change the tempo
and pitch of an audio stream or recording dynamically and independently
of one another.
Fetch/manipulate from Ogg-Vorbis audio files.
LPAC is a codec (coder / decoder) for lossless compression of digital audio
files. "Lossless" means that any compressed file can be decompressed in a way
it will be bit-wise identical with the original. This is the main advantage
of LPAC compared to lossy formats like MP3, WMA or RealAudio. On the other
hand, lossy codecs can achieve higher compression ratios. For example, MP3 at
128 kbit/s achieves a (fixed) compression ratio of 11, whereas LPAC's
compression ratios range from 1.5 to 4, strongly depending on the audio
material. Typically they are around 2 for pop music and 2.5 for classical
music. This may not seem much, but remember you will get back every single
bit, no matter how often you subsequently compress and decompress a file. It
is true that general archivers (Zip, LZH, gzip) are lossless, too, but they
often achieve nearly no compression on audio files.
Opus is a totally open, royalty-free, highly versatile audio codec.
It is standardized by the Internet Engineering Task Force (IETF)
as RFC 6716 which incorporated technology from Skype's SILK codec
and Xiph.Org's CELT codec.
Opus is designed to handle a wide range of interactive audio
applications, including Voice over IP, videoconferencing, in-game
chat, and even live, distributed music performances. It scales from
low bitrate narrowband speech at 6 kbit/s to very high quality
stereo music at 510 kbit/s. Opus uses both Linear Prediction (LP)
and the Modified Discrete Cosine Transform (MDCT) to achieve good
compression of both speech and music.
This is the home page for the Open Source Audio Library Project. This is a
project designed to implement a world class set of classes in C++ that will
handle all of the audio functions one would like. It is designed to be multi-
platform with UNIX based platforms as the base. This project is still in the
beta code phase and a beta version that will illustrate the power and
flexibility is now available. This version supports the Linux (OSS) audio
device, Solaris Sparc audio device, FreeBSD (OSS) audio device, wav, au, aiff,
aifc, mp3, and numerous other formats. It is important to note that this is
not an application but a C++ library that others can use to create an audio
application or to easily add audio capabilities to an existing application.
FLAC is an Open Source lossless audio codec.
FLAC is comprised of
* libFLAC, a library which implements reference encoders and
decoders for native FLAC and Ogg FLAC, and a metadata interface
* libFLAC++, a C++ object wrapper library around libFLAC
* flac, a command-line program for encoding and decoding files
* metaflac, a command-line program for viewing and editing FLAC
metadata
* user and API documentation
Specimen is an open source, MIDI controllable audio sampler. Features include:
- Up to 64 patches with 8 notes of polyphony each
- Fast, high quality pitch scaling
- Linear ADSR volume envelopes
- MIDI/jack-transport syncable LFOs
- Low pass filter with resonance
- A variety of direction-independent playback modes
- A zoomable sample editor for loop and play points
- Portamento
Simple C library for partitioned convolution.