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games/powwow-1.2.17 (Score: 5.4946377E-5)
Client to play MUDs
powwow is a client program, which replaces telnet for the lazy mudder who wants some (only some?) extra features. It is primarily designed for DikuMUDs, but nothing prevents its use for other types of muds. powwow is based on another client, cancan, and cancan was originally inspired by tintin (yet another client) by Peter Unold (pjunold@daimi.aau.dk), but is entirely re-written. powwow also implements the MUME remote editing protocol, which enables you to edit texts on the mud using your own favourite editor, several texts at once if you have a windowing terminal.
games/sdb-1.0.2 (Score: 5.4946377E-5)
Futuristic overhead shooter
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your habit of computer network exploration has finally done you in. You are captured and taken to a strange underground complex populated by robot soldiers. Your task is to escape the facility--but the hordes of walking death machines aren't just gonna let you. Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional, the world is rendered in three dimensions. Worlds are not tile-based, but polygon-based -- rooms and hallways can be made to any shape imaginable, allowing for some rather impressive architecture.
games/quake3-1.32c (Score: 5.4946377E-5)
Quake III Arena -- first person shooter (native build)
Quake III Arena, developed by the gaming wizards at id Software, is the third installment of one of the most popular computer game franchises of all time. Organic caverns, gothic cathedrals and futuristic spacescapes play host to Quake III Arena's unrivaled blend of action, strategy and jaw-dropping technology as Linux gamers are invited to square off against 32 of history's greatest warriors. Built around a revolutionary new graphics engine capable of delivering mind blowing 3D special effects including curved surfaces and volumetric fog, Quake III Arena is the final word in deathmatching mayhem. This is a native build for FreeBSD. Sorry, no joystick support is available at this time.
games/ski-6.11 (Score: 5.4946377E-5)
Skiing simulation with curses interface in python
Imagine you are skiing down an infinite slope, facing such hazards as trees, ice, bare ground, and the man-eating Yeti! Unfortunately, you have put your jet-powered skis on backwards, so you can't see ahead where you are going; only behind where you have been. However, you can turn to either side, jump or hop through the air, teleport through hyperspace, launch nuclear ICBMs, and cast spells to call the Fire Demon. And since the hazards occur in patches, you can skillfully outmaneuver them. A fun and very silly game that proves you don't need fancy graphical user interfaces to have a good time.
games/timeseal-1.0 (Score: 5.4946377E-5)
Account for network lag in FICS chess games
timeseal is a program that has been developed to improve chess on internet. Netlag often causes players to lose valuable seconds or even minutes on their chess clocks. Transmission time is counted against you, unless the chess server can tell exactly when information is transmitted. The timeseal program acts as a relay station and keeps track of transmission times. What timeseal does is record your thinking time, so that transmission time is not counted against you. Timeseal will not prevent netlag but it makes the games fairer when lag occurs.
games/xlaby-2.0.1 (Score: 5.4946377E-5)
Daemonic X Labyrinth played directly with the mouse pointer
X Labyrinth is a labyrinth game under X11 that is played directly with the mouse pointer: the walls block the pointer's movement on the screen. The goal of the game is to retrieve the four colored squares: to retrieve a square, it is sufficient to move the pointer over it, and it will disappear. However, to make things more infuriating, the squares have to be taken in the following order: red, yellow, green and blue. When the blue square is obtained, the game is won.
games/xscrabble-2.12 (Score: 5.4946377E-5)
X version of the popular board game
To run: Simply type xscrabble. This will bring up the setup box which will allow you to enter the names and displays and other info for the game to wish to play. Then click on the Start Game button, (or Load Previous if you're restarting a game). The main program, xscrab, will then be automatically called with the appropriate options. The game is saved after every turn (in "~/.xscrabble.save" of the person running it) and can be restarted by running xscrabble, entering exactly the same info, and hitting the Load Previous button. This was a student project, and there are not likely to be any future releases. Have fun, Matt Chapman.
games/xspringies-1.12 (Score: 5.4946377E-5)
Mass and spring simulation system
XSpringies is a mass and spring simulation system. It's intended use is more like that of a game, than some design package. It's written using Xlib only. No Motif or any other widgets sets are used. The animation in XSpringies is done using an off-screen Pixmap. The next frame is drawn on this pixmap, then is blitted onto the screen. Since the frame rate is about 30 frames per second, slower machines (or machines which have poorly written bit-blitting code) will be deathly slow and blinky.
games/zephulor-1 (Score: 5.4946377E-5)
Side scrolling arcade game
The bulk of the game play involves finding power-ups and hidden areas and avoiding or squashing strange alien monsters bent on your destruction. There are a few hidden areas, and in several locations, the player will experience different levels based upon which path is chosen. There are no lives or continues in the game. If the player dies, he/she simply restarts at the beginning of the level. All creatures and power-ups are persistent in each level, in other words, if all but one enemy has been killed on a level when the player dies, there will only be that remaining creature as the player restarts.
games/xskewb-5.5.2 (Score: 5.4946377E-5)
Skewb puzzle (similar to Rubik's Cube) for X Window
Xskewb is a puzzle similar in nature to the famous Rubik's Cube. Its variations on the inspiration include using 5 blocks per side, including a large distinct diamond block, and optionally requiring correct block "orientation". This is similar to other puzzles such as the "Creative Puzzle Ball", "Meffert's Challenge", and Disney's "Mickey's Challenge". The original design was by Uwe Meffert ("Pyraminx Cube") and coined Skewb by Douglas Hofstadter. By building from the source and editing its Imakefile before the ``build'' phase, you may be able to use Motif or LessTif with this port.