WMeyes is a pretty simple application: it sits in the WindowMaker dock, and
a pair of eyes track your cursor. Actually, the program should work in all
window managers, but then you don't have a dock to sit it in, in which case
you might as well use xeyes.
XQF is a game server browser and launcher for Unix/X11 for many popular games
such as the Quake series, Unreal Tournament series, Half-Life etc. XQF is a
front-end to QStat, a program by Steve Jankowski and uses the GTK+ toolkit.
Scavenger is like Lode Runner. You've got to run around gathering
objects while avoiding enemies. You can dig down through some of the
blocks to get at buried objects. After you've collected everything,
ladders may appear. To finish the level you've got to exit through the
top of the screen. If an enemy falls into a dug brick, he is stunned for
a while. If the brick fills in with him in it, he is killed, and he will
reappear at the top of the screen.
This version has a level editor for designing your own levels, and a
graphics editor for drawing your own artwork.
Mah jongg is an ancient chinese game usually played by four players
with tiles similar to dominos. This is an X windows version for
the solitaire game originally seen on the PC and later ported to
SunView, and later on completely rewritten by Eddie Kohler.
THEORY OF PLAY
The object of the game is to remove all the tiles from the board.
Tiles are removed in by matching two identical tiles which have
either an open left edge or open right edge. The only exception
to this rule is that any open "flower" tile (bamboo, orchid, plum,
or chrysanthemum) matches any other open "flower" tile and any open
"season" tile (spring, summer, autumn, or winter) matches any other
open "season" tile.
XRally is a Linux clone of the classic Rally X arcade game. For
those who don't know, in Rally X you control a blue (good) car,
that has to collect yellow flags around a maze-like map, while
avoiding the red (bad) cars. In order to help himself, the blue car
can use clouds of smoke through the maze. If a enemy touch any of
these clouds, it stops for a while. The enemy cars can also crash
one with the other, what gives you some extra time.
XRally is written in C using only the basic Xlib and Xpm libraries.
It's a project aimed mainly at newbie X11/Game programmers like me
(but any experienced help is appreciated! :) )
Way before Lara Croft, back in the 1980's and early 1990's, Rick
Dangerous was the Indiana Jones of computer games, running away from
rolling rocks, avoiding traps, from South America to a futuristic
missile base via Egypt and the Schwarzendumpf castle.
xrick is a clone of Rick Dangerous. Written entirely in C, it relies on
the Simple DirectMedia Layer library.
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
There are no lives or continues in the game. If the player dies, he/she simply
restarts at the beginning of the level. All creatures and power-ups are
persistent in each level, in other words, if all but one enemy has been killed
on a level when the player dies, there will only be that remaining creature as
the player restarts.
Pop Star is a simple puzzle game where you must use floating stars to
form polygons. The stars are continuously moving, which makes this tricky.
Various opportunities exist to gain bonus points.
Ayam is a free 3D modeling environment for the RenderMan Interface
(formerly known as "The Mops"). Ayam is primarily aimed at the
platforms BMRT (Blue Moon Rendering Tools, a RenderMan compliant
renderer by Larry Gritz (Exluna) runs on. As BMRT are available
in FreeBSD only as Linux binaries, Ayam will use graphics/aqsis as
a primary renderer.
Crazy Eddie's GUI System is a free library providing windowing and widgets for
graphics APIs / engines where such functionality is not natively available, or
severely lacking. The library is object orientated, written in C++, and
targeted at games developers who should be spending their time creating great
games, not building GUI sub-systems!