QCCX is the world's first optimizing QuakeC compiler with support for string
manipulation, pointers, integers, arrays, and ``for'' loops. It is also the
fastest QuakeC compiler out there (at least at its time). QCCX is based on
FastQCC which was, in turn, based on QCCDOS. Use it the same way you use any
other QuakeC compiler.
A bicycle with trailers like "sl".
This is a joke program.
3rd Zigock II are probably the best bots available for Quake II.
Naval Robocode is a programming game, where the goal is to develop a robot
battle ship to battle against other ships in Java or .NET. The robot battles
are running in real-time and on-screen.
Naval Robocode is based on Robocode v1.9.2.1.
Granatier is a clone of the classic Bomberman game, inspired by the
work of the Clanbomber clone.
OSP Tourney DM is designed to facilitate competitive, yet flexible, match
play. This mod simply makes it easier and more convenient for players and
and admins alike to enhance the Quake 3 experience. There have absolutely
been *NO* changes to the core gameplay or its dynamics -- its all default
Quake 3 in this regard.
An ADRIFT-compatible interactive games interpreter.
Schiff is the German word for ship.
Steer your ship(s) with the keyboard to rotate or move forward / backward.
Try to avoid enemy bullets and the floating yellow rectangles.
Become last ship floating to win the game.
SchwarzWeiss is german and means "black/white".
This game was created 2010 during a 48-hour-game-creating contest at Viennas
Metalab computer lab. The theme was "black and white" (or was it "grid"?)
and only public available resources were allowed.
Lucky for me, that included ThePythonGameBook. In effect I worked around 3 hours
in the evening and around 4 hours in the next morning.
After that I lost interest and presented the game to the other participants
in the Metalab to make use of the weekend for non-computer related activities.
While I'm proud to report that I was the first participant to present a
"playable" game (way before the deadline) I'm less proud to report the results
of test-playing against the other coders. It turned out that while my game is
playable, it is simply boring and not much fun.
Also I got beaten in my own game by people who never played the game before.
Scorched3d is a cross-platform multiplayer modernisation of the classic
DOS game Scorched Earth "The Mother Of All Games".
Scorched3d incorporates lively, fully destructible 3D landscapes that
include animated jets, naval vessels, water and even birds, with
detailed tanks and projectiles and stunning visual effects.
You should have 3D hardware accelleration enabled to enjoy a playable
FPS rate.