Sometimes you want to make sure that your "faster" algorithm really is faster
than the old way. This lets you check. It might also be useful to check that
your super whizzo XS or Inline::C version is actually faster.
This module is based on the standard Benchmark module. If you have lots of
timings to compare and you don't want to keep running the same benchmarks all
the time, you can pass in a result object from Benchmark::timethis() instead of
sub routine reference.
This package is a modified version of Doug Lea's malloc-2.8.3
implementation adapted for multiple threads, while trying to
avoid lock contention as much as possible.
As part of the GNU C library, the source files may be available under
the GNU Library General Public License (see the comments in the
files). But as part of this stand-alone package, the code is also
available under the (probably less restrictive) conditions described
in the file 'COPYRIGHT'. In any case, there is no warranty whatsoever
for this package.
This release was partly funded by Pixar Animation Studios.
The NMSG format is an efficient encoding of typed, structured data into
payloads which are packed into containers which can be transmitted over
the network or stored to disk. libnmsg is the reference implementation
of this format and provides an extensible interface for creating and
parsing messages in NMSG format. The NMSG format relies on Google
Protocol Buffers to encode the payload header. Individual NMSG payloads
are distinguished by assigned vendor ID and message type values and
libnmsg provides a modular interface for registering handlers for
specific message types. libnmsg makes it easy to build new message
types using the protobuf-c compiler.
ClamSMTP is an SMTP filter that allows you to check for viruses using
the ClamAV anti-virus software. It accepts SMTP connections and forwards
the SMTP commands and responses to another SMTP server. The 'DATA' email
body is intercepted and scanned before forwarding.
ClamSMTP aims to be lightweight, reliable, and simple rather than have a
myriad of options. It's written in C without major dependencies. If you
need more options then you could use something big like AMaViS which is
written in PERL and can do almost anything.
The Irrlicht Engine is an open source high performance realtime 3D engine
written in C++. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
It has a huge active community, and there are lots of games in development that
use the engine. You can find enhancements for Irrlicht all over the web, like
alternative terrain renderers, portal renderers, world layers, tutorials,
editors, bindings for java, perl, ruby, python, and so on.
gpctool - a graphical user interface and development
environment for the gpc generic polygon clipper library.
Copyright: (C) 1997-1999, Advanced Interfaces Group,
University of Manchester.
This software is free for non-commercial use. It may be copied,
modified, and redistributed provided that this copyright notice
is preserved on all copies. The intellectual property rights of
the algorithms used reside with the University of Manchester
Advanced Interfaces Group.
You may not use this software, in whole or in part, in support
of any commercial product without the express consent of the
author.
Devel::CheckLib provides a way of checking whether a particular library and
its headers are available, by attempting to compile a simple program and
link against it.
gphotofs is a FUSE filesystem module to mount your camera as a filesystem.
This allow using your camera with any tool able to read from a mounted
filesystem.
Q4M (Queue for MySQL) is a message queue licensed under GPL that works
as a pluggable storage engine of MySQL 5.1, designed to be robust,
fast, flexible. The development started in late December of 2007, and
although it is very primitive, operates quite swiftly.
This is yet another Getopt related module. Getopt::Compact is geared towards
compactly and yet quite powerfully describing an option syntax. Options can
be parsed, returned as a hashref of values, and/or displayed as a usage string
or within the script POD.