Csound is a programming language designed and optimized for sound rendering and
signal processing. The language consists of over 450 opcodes - the operational
codes that the sound designer uses to build "instruments" or patches.
Although there are an increasing number of graphical "front-ends" for the
language, you typically design and modify your patches using a word processor.
Usually, you create two text files - a .orc (orchestra) file containing the
"instruments," and a .sco (score) file containing the "notes."
In Csound, the complexity of your patches is limited by your knowledge,
interest, and need, but never by the language itself. For instance, a 22,050
oscillator additive synthesizer with 1024 stage envelope generators on each is
merely a copy-and-paste operation. The same goes for a 1 million voice
granular texture!
Have you ever dreamed of sounds such as these? Well in Csound you can. And in
Csound these dreams can come true!
rioutil is a utility designed for the use of interfacing with Sonic
Blue/dnna's third, fourth, and fifth generations of flash MP3 players
(Rio 600/800/900/S-Series/Riot/Cali/Chiba/Fuse and Nike psa[play).
On many players, it goes beyond the packaged software by providing
downloading.
A Sequenced Binaural Wave Generator for Linux and DOS. It may be used to
generate sounds that entrain the brain's waves to oscillate at selected
frequencies to aid in relaxation, lucid dreaming, meditation, clear thought,
out-of-body experiences and more.
The porter finds this software useful to test various pcm things.
Sidplay 2 is the second in the Sidplay series originally developed by Michael
Schwendt. This version is written by Simon White and is cycle accurate for
improved sound reproduction. Sidplay 2 is capable of playing all C64 mono and
stereo file formats.
Cross-platform audio loop slicer designed to create sliced loops
from WAV, MP3, FLAC or AIFF files in seconds without a sequencer.
Effects include filter sweeps, phasing, flanging, delay, and
distortion.
SooperLooper is a live looping sampler capable of immediate loop
recording, overdubbing, multiplying, reversing and more. It allows for
multiple simultaneous multi-channel loops limited only by your computer's
available memory.
SoX (also known as Sound eXchange) translates sound samples between
different file formats, and optionally applies various sound effects.
SoX is intended as the Swiss Army knife of sound processing tools.
It doesn't do anything very well, but sooner or later it comes in
very handy.
Sphinx 2 is a large-vocabulary, speaker-independent, continuous
speech recognition engine.
This is an early release of a research system. The APIs and function
names are likely to change, and several tools still need to be made
available to make this all complete.
Once the system is built, try running the Perl script sphinx2-demo.
The sphinx2-test script should run sphinx2-batch over an example
utterance of "go forward ten meters."
Trevor Johnson
Splay program uses the MPEG/wave sound library to play sound files in
several formats, notably the MPEG audio and Wave format. This early
version has only limited functionally and a simplistic user interface.
This port allows you to operate TiMidity++ on Emacs buffer.
Please place timidity.el on load-path.
Formerly, the original version of this program was written by Tuuka
Toivonen(until version 0.2i).
Now, Masanao Izumo and many hackers are developing "TiMidity++".