This is a port of sntop, a curses-based utility that uses fping (ping
can be used as well) to determine connectivity of remote network hosts
on a regular interval. Features include HTML generation and a secure
terminal.
A network analyzer that lets you capture and interactively browse the
contents of packets from a variety of network interface types. Packet data can
be read from a file, or live from a local network interface.
mail2nntp is a bridge from email realm to the newsgroup one.
It can be used to replicate a mailing-list on a newsgroup server.
It is a generic toot, using NNTP network commands
This plugin adds a context-navigation entry that lets users easily vote
for a Trac resource, including Wiki pages, tickets, milestones, etc.
If a user has a valid session and the VOTE_MODIFY permission they will
be able to vote.
bbrun is a Run box for the Blackbox windowmanager. It provides
a simple interface with which you can launch programs. It is
designed to be a part of the Slit. bbrun will maintain a history
file in $HOME/.bbrun_history
omniNotify is a multi-threaded implementation of the CORBA
Notification Service (CosNotification), a feature-enriched
version of the CORBA Event Service (CosEvents).
omniNotify offers asynchronous, decoupled, event-based communication
between distributed and heterogeneous applications.
The main features of omniNotify are:
* Implemented in C++.
* Scalable filter evaluation and event dispatching architecture.
* Support for push-based and pull-based event suppliers and consumers.
* Support variants of suppliers/consumers that transmit (per push/pull):
o a CORBA::Any (a single arbitrary value);
o a CosNotification::StructuredEvent (a single structured event);
o a CosNotification::EventBatch (a sequence of structured events).
* Administrative and Notification QoS properties.
* Backward compatible with CosEvents.
TADS is a set of programming tools specially designed for writing
adventure games. TADS consists of:
* A programming language, which resembles C and Java.
* A compiler, which reads a set of source files written in the
TADS programming language and produces a portable binary game
file.
* A library, which provides a set of generic adventure game
definitions.
* An interactive debugger, which lets you examine
your program's execution in order to find and fix programming
errors.
* An interpreter, which a player uses to run your game.
See http://www.plover.net/~textfire/raiffaq/ifaq/ for more
information about obtaining game files.
Audio file utility programs and a library of routines for audio files.
Audio File Utility Programs:
InfoAudio - display information about an audio file.
CompAudio - compare audio files, producing statistics and signal-to-noise
ratio figures.
CopyAudio - copy audio files. This program combines samples from input audio
files (an arbitrary linear combination) and writes them to the
output file in a user selectable format. One application is to
provide format conversion for an audio file; another is to
combine samples from multi-channel files.
ResampAudio - resample data from an audio file. This process involves
interpolating between the samples in the original file to create
a new sequence of samples with a new spacing (sampling rate).
and FiltAudio, GenNoise, GenTone, LPanal, LPsyn
The following file formats are supported for reading.
- Headerless, AU, WAVE, AIFF/AIFF-C, NIST SPHERE, IRCAM,
INRS-Telecom, ESPS, Comdisco SPW, Text audio
The following file formats are supported for writing.
- Headerless, AU, WAVE, AIFF-C
MUSCLE is multiple alignment software for protein and nucleotide sequences.
The name stands for multiple sequence comparison by log-expectation.
A range of options is provided that give you the choice of optimizing
accuracy, speed, or some compromise between the two. Default parameters are
those that give the best average accuracy in the published tests. MUSCLE
can achieve both better average accuracy and better speed than CLUSTALW or
T-Coffee, depending on the chosen options.
Citation:
Edgar, R. C. (2004) MUSCLE: multiple sequence alignment with high accuracy
and high throughput. Nucleic Acids Research 32(5): 1792-1797.
Edgar, R. C. (2004) MUSCLE: a multiple sequence alignment method with
reduced time and space complexity. BMC Bioinformatics 5(1): 113.
The NAR paper gives only a brief overview of the algorithm and
implementation details. For a full discussion of the method and many of
the non-default options that it offers, please see the BMC paper.
DynaMechs (Dynamics of Mechanisms)
A Multibody Dynamics Simulation Library
This is a set of cross-platform C++ libraries licensed under the Gnu's GPL
(see LICENSE) which implements dynamic simulation functionality for multibody
systems. It currently supports all tree structured mechanism, a class of
closed chain mechanisms as well. It has provisions for generating both
single and double precision version, and there is code for simplified
hydrodynamic simulation.
This work is an extension of my Ph.D. dissertation, "Computational Dynamics
for Robotic Systems on Land and Underwater," The Ohio State University, 1994,
and continued at the Naval Postgraduate School.
The closed chain work is derived from Duane Marhefka's Ph.D. dissertation,
"Fuzzy Control and Dynamic Simulation of a Quadruped Galloping Machine," The
Ohio State University, 2000.
(c) 1994 - 2001 by Scott McMillan