Ruby-taglib is a ruby library wrapping the Taglib library,
simple dl-based wrapper of Taglib's C library.
It's short and sweet, because the C API is written by someone who knows
how to use OO programming, and Ruby with dl just makes it all too easy
to wrap such a library.
Ksmp3play is an curses-based MP3 player. This allows you to control the
player on another computer using telnet or ssh, which might be useful if
you have an old computer dedicated for mp3 playing. Other features include
song rating and volume settings for each song.
This Audio File Library is an implementation of the SGI Audio File
library. Since the latter is specified ambiguously in places, I've
taken some liberties in interpreting certain such ambiguities. At the
present, not all features of the SGI Audio File library are
implemented. I feel, though, that this implementation of the Audio
File Library offers enough functionality to be useful for general
tasks.
This library allows the processing of audio data to and from audio files.
Support file formats:
AIFF/AIFF-C (.aiff, .aifc)
WAVE (.wav)
NeXT .snd/Sun .au (.snd, .au)
Berkeley/IRCAM/CARL Sound File (.sf)
Audio Visual Research (.avr)
Amiga IFF/8SVX (.iff)
Sample Vision (.smp)
Creative Voice File (.voc)
NIST SPHERE (.wav)
Core Audio Format (.caf)
FLAC (.flac)
Supported compression formats:
G.711 mu-law and A-law
IMA ADPCM
Microsoft ADPCM
FLAC
ALAC (Apple Lossless Audio Codec)
Libcanberra is an implementation of the Freedesktop Sound Theme
specification. It allows developers to play sounds given a list of events.
Game_Music_Emu is a collection of video game music file emulators that
support the following formats and systems:
AY ZX Spectrum/Amstrad CPC
GBS Nintendo Game Boy
GYM Sega Genesis/Mega Drive
HES NEC TurboGrafx-16/PC Engine
KSS MSX Home Computer/other Z80 systems (doesn't support FM sound)
NSF/NSFE Nintendo NES/Famicom (with VRC 6, Namco 106, and FME-7 sound)
SAP Atari systems using POKEY sound chip
SPC Super Nintendo/Super Famicom
VGM/VGZ Sega Master System/Mark III, Sega Genesis/Mega Drive,BBC Micro
Oggz provides a simple programming interface for reading and writing
Ogg files and streams. Ogg is an interleaving data container developed
by Monty at Xiph.Org, originally to support the Ogg Vorbis audio
format.
liboggz supports the flexibility afforded by the Ogg file format while
presenting the following API niceties:
* Strict adherence to the formatting requirements of Ogg bitstreams,
to ensure that only valid bitstreams are generated
* A simple, callback based open/read/close or open/write/close interface
to raw Ogg files
* A customisable seeking abstraction for seeking on multitrack Ogg data
* A packet queue for feeding incoming packets for writing, with
callback based notification when this queue is empty
* A means of overriding the IO functions used by Oggz, for easier
integration with media frameworks and similar systems.
* A handy table structure for storing information on each logical
bitstream
Secret Rabbit Code (aka libsamplerate) is a Sample Rate Converter for
audio.
SRC is capable of arbitrary and time varying conversions ; from
downsampling by a factor of 12 to upsampling by the same factor.
Arbitrary in this case means that the ratio of input and output sample
rates can be an irrational number. The conversion ratio can also vary
with time for speeding up and slowing down effects.
Libsndfile is a C library for reading and writing files containing sampled
sound (such as MS Windows WAV and the Apple/SGI AIFF format) through one
standard library interface.
The universal MIDI library is a multithreaded MIDI processing toolkit
which can be used by realtime and non-realtime applications to load,
save, modify and playback MIDI files. The umidi20 library supports
direct playback and recording through JACK MIDI, FIFOs and character
device nodes.
An audio player inspired by Sonata.
In fact, it's my first project with Qt, I developed it in order to apprehend the
Qt framework.