This module acts as glue between IO::All and LWP, so that files can be read and
written through the network using the convenient IO:All interface. Note that
this module is not used directly: you just use IO::All, which knows when to
autoload IO::All::HTTP, IO::All::HTTPS, IO::All::FTP, or IO::All::Gopher, which
implement the specific protocols based on IO::All::LWP.
CMake is used to control the software compilation process using
simple platform and compiler independent configuration files. CMake
generates native makefiles and workspaces that can be used in the
compiler environment of your choice. CMake is quite sophisticated:
it is possible to support complex environments requiring system
configuration, pre-processor generation, code generation, and
template instantiation.
This port contains CMake's documentation in additional formats such as
HTML and QCH.
autobox::CORE defines methods for core operations such as join,
print, most everything in perlfunc, some things from Scalar::Util
and List::Util, and some Perl 5 versions of methods taken from
Perl6.
These methods expose as methods the built-in functions for
minipulating numbers, strings, arrays, hashes, and code references.
It can be handy to use built-in functions as methods to avoid messy
dereferencing syntaxes and parentheses pile ups.
Erlware commons can best be described as an extension to the stdlib
application that is distributed with Erlang. These are things that
we at Erlware have found useful for production applications but are
not included with the distribution. We hope that as things in this
library prove themselves useful, they will make their way into the
main Erlang distribution. However, whether they do or not, we hope
that this application will prove generally useful.
The OpenMP subproject of LLVM contains the components required to build an
executable OpenMP program that are outside the compiler itself.
Here you can find :
* the code for the runtime library against which code compiled by clang
-fopenmp must be linked before it can run.
* the library that supports offload to target devices (in "offload")
* the OpenUH test-suite used to validate the OpenMP runtime
IO::Async::Resolver::DNS extends the IO::Async::Resolver class with extra
methods and resolver functions to perform DNS-specific resolver lookups. It does
not directly provide any methods or functions of its own.
These functions are provided for performing DNS-specific lookups, to obtain MX
or SRV records, for example. For regular name resolution, the usual getaddrinfo
and getnameinfo methods on the standard IO::Async::Resolver should be used.
P2000 Emulator
- P2000T or P2000M model (P2000M emulation is buggy)
- Support for 1 ROM cartridge
- User-definable amount of RAM
- One tape drive
- Sound through PC Speaker or SoundBlaster (MS-DOS version), or
USS(/Lite) /dev/dsp (Linux/SVGALib and Unix/X versions)
- SAA5050 character rounding emulated in high resolution mode
The tape files should be writable, otherwise the emulator won't load them.
Enhanced, OpenGL-only Quake II engine. It brings plethora of improvements
over the original, including, but not limited to:
- Optimized rendering backend, support for new textures and shaders
- Framerate decoupling: your video framerate can be infinite while your
network framerate is 30
- R1Q2 protocol version 35 supported on the client-side
- Improved console (highly customizable, better tab autocompletion)
- Various improvements in crosshairs, HUD, particles and decals
- Optimized virtual file system, new supported file formats, etc.
This compiler produces text adventure games that can be played
using Infocom-compatible interpreters (such as jzip and xzip in
the FreeBSD Ports Collection).
This port normally installs HTML documentation in
/usr/share/doc/inform. If you would prefer another format, such
as TeX, Postscript, or PDF, build the port with NOPORTDOCS=yes
and obtain the manual from the FTP site. The FTP site also
contains example games and other resources.
These are the 3, 4, and 5 man tablebases for crafty's endgames. If
you are truly blessed with disk space, you may also want to install
the games/crafty-tablebases-pawns port.
Be warned that all of these togther will eat up around 7.1 Gigs of
your disk space, or 14.2G, if you don't delete the distfiles (I highly
recommend doing this, as these files almost never change).