Bos Wars is a futuristic real time strategy game (RTS). In a RTS game, the
player has to combat his enemies while developing his war economy. Everything
runs in real-time, as opposed to turn-based games where the player always
has to wait for his turn. The trick is to balance the effort put into
building his economy and building an army to defend and attack the enemies.
Bos Wars has a dynamic rate based economy. Energy is produced by power
plants and magma gets pumped from hot spots. Buildings and mobile units
are also built at a continuous rate. Control of larger parts of the map
creates the potential to increase your economy throughput. Holding key
points like roads and passages allow for different strategies.
It is possible to play against human opponents over LAN, internet, or
against the computer. Bos Wars successfully runs under Linux, MS Windows,
BSD, and Mac OS X.
This is the Neverwinter Nights Linux based client. It runs
under FreeBSD using the Linux emulation mode.
Serious Sam is a high-adrenaline action-arcade shooter heavily focused
on frantic arcade-style single player action. In a world where cyberpunk
meets fantasy-fiction and advanced technology is mixed with black magic
and psycho-powers, Sam travels through the beautiful world of ancient Egypt
and several diverse planets, confronting countless Mental's minions on his way
to the Mental's base.
You need an original game CD to use this port.
Serious Sam: Second Encounter introduces three worlds where cyberpunk
once again meets fantasy fiction, and features frantic action in
12 massive single player levels. The Second Encounter includes three
new episodes based in beautifully detailed ancient civilizations: South America,
Babylon, and The Medieval Age. With fourteen total weapons at his disposal,
three brand new, Sam is more serious than ever. He battles against hordes of
old enemies and seven adversarial species in an effort to reach the Mental
once and for all.
Having successfully defeated the Mental forces in ancient Egypt,
Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade
to finally assassinate the great evil Mental, our hero's spaceship suddenly
tumbles into the South American Mountains - Sam seems destined to stay on Earth.
He must fight the tougher, now more experienced members of Mental's destructive
forces and find a new way to reach the notorious Mental himself.
You need an original game CD to use this port.
Cockatrice is an open-source multiplatform supported program for playing
tabletop card games over a network. The program's server design prevents any
kind of client modifications to gain an unfair advantage in a game. The client
also has a built in single-player mode where you can brew without being
connected to a server. This project is written in C++/Qt with support for both
Qt4 and Qt5.
Cube is a 3D First Person Shooter that uses OpenGL and SDL. It features:
- Single- and multi-player gameplay
- In-engine editing of geometry in full 3D (you fly around the map, point
and drag stuff to select or modify it), which can even be done with
multiple people at once
- Simplistic, but effective fine grain vertex lighting that looks like
lightmapping and can do dynamic lights and shadows
- No need for any kind of map precompilation, even lighting is done on fly
- Very simplistic quad-tree world structure that can do slopes (height-
fields with caps) and slants, water
- Decent collision detection and physics
- Client/server networking that goes a long way in giving a lag-free game
experience
- Doom/Quake-style singleplayer and multiplayer game with some
uncompromising brutal old-school gameplay
D2X-XL is a community modified version of Icculus's D2X port,
the original Unix port of Descent by Parallax software. It
contains many bug fixes and improvements since Icculus stopped
working on D2X.
You need to own the orignal game or download demo data
files.
Diaspora: Shattered Armistice is a single and multiplayer space fighter
combat game set in the reimagined Battlestar Galactica universe. It is
based on FreeSpace 2 Open Source Code Project engine.
The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id
Software's DOOM and Raven Software's Heretic and Hexen.
* Hardware-accelerated OpenGL graphics engine
* 3D positional audio for sound effects (not supported by all audio plugins)
* 16-player client/server networking via TCP/IP
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
* High-resolution textures (PNG, TGA, PCX) and detail textures
* Map lighting emulates the effects of radiosity for a more natual appearance
(FakeRadio: shadows in corners)
* Smooth movement of objects, world structures and the camera.
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
* Object shadowing effects
* Particle generators for special effects
* Decoration effects on world surfaces: light sources and particle generators
* Lens flares and glowing objects
* Support for skyboxes and 3D sky models
* EAX and A3D environmental sound processing effects
* Upsampling of sound effects
FreeBSD graphics console (VGL) version of the famous Digger game.
HISTORY
-------
Digger was originally created by Windmill software in 1983 and released as
a copy-protected, bootable 5.25" floppy disk for the IBM PC/XT. As it
requires a genuine CGA card, it didn't work on modern PCs. In 1998 a new
version was created by Andrew Jenner which runs on all PCs with CGA or
better and, whilst retaining all the atmosphere and playability of the
original, has many new features.
In 2000 it was ported to several Unix-like architectures by Maxim Sobolev.
Currently it supports FreeBSD, using either VGL or SDL library, and Linux using
SDL library.