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devel/mercurialserver-1.2.0 (Score: 1.3932664E-4)
Software for hosting mercurial repositories
mercurial-server gives your developers remote read/write access to centralized Mercurial repositories using SSH public key authentication; it provides convenient and fine-grained key management and access control. All of the repositories controlled by mercurial-server are owned by a single user (the "hg" user in what follows), but many remote users can act on them, and different users can have different permissions. We don't use file permissions to achieve that - instead, developers log in as the "hg" user when they connect to the repository host using SSH, using SSH URLs of the form "ssh://hg@repository-host/repository-name". A restricted shell prevents them from using this access for unauthorized purposes. Developers are authenticated only using SSH keys; no other form of authentication is supported. To give a user access to the repository, place their key in an appropriately-named subdirectory of "/usr/lcoal/etc/mercurialserver/keys" and run "refresh-auth". You can then control what access they have to what repositories by editing the control file "/usr/local/etc/mercurialserver/access.conf", which can match the names of these keys against a glob pattern. For convenient remote control of access, you can instead (if you have the privileges) make changes to a special repository called "hgadmin", which contains its own "access.conf" file and "keys" directory. Changes pushed to this repository take effect immediately. The two "access.conf" files are concatenated, and the keys directories merged.
devel/celluloid-io-0.17.3 (Score: 1.3932664E-4)
Evented IO for Celluloid actors
Celluloid::IO provides an event-driven IO system for building fast, scalable network applications that integrates directly with the Celluloid actor library, making it easy to combine both threaded and evented concepts. Celluloid::IO is ideal for servers which handle large numbers of mostly-idle connections, such as Websocket servers or chat/messaging systems. Celluloid::IO provides a different class of actor: one that's slightly slower and heavier than standard Celluloid actors, but one which contains a high-performance reactor just like EventMachine or Cool.io. This means Celluloid::IO actors have the power of both Celluloid actors and evented I/O loops. Unlike certain other evented I/O systems which limit you to a single event loop per process, Celluloid::IO lets you make as many actors as you want, system resources permitting. Rather than callbacks, Celluloid::IO exposes a synchronous API built on duck types of Ruby's own IO classes, such as TCPServer and TCPSocket. These classes work identically to their core Ruby counterparts, but in the scope of Celluloid::IO actors provide "evented" performance. Since they're drop-in replacements for the standard classes, there's no need to rewrite every library just to take advantage of Celluloid::IO's event loop and you can freely switch between evented and blocking IO even over the lifetime of a single connection.
ftp/gftp-2.0.19 (Score: 1.3932664E-4)
Free multithreaded GTK-based FTP and SFTP client
gFTP is a free multithreaded FTP and SFTP client for Unix-like systems. It has the following features: Distributed under the terms of the GNU Public License Written in C, has a text interface and a GTK+ 2.x interface Supports the FTP, FTPS (control connection only), HTTP, HTTPS, SSH, and FSP Multithreaded to allow for simultaneous downloads File transfer queues to allow for downloading multiple files Bookmarks menu to allow you to quickly connect to remote sites Supports downloading entire directories and subdirectories Extensive connection manager with FTP and HTTP proxy server support Supports resuming interrupted file transfers Supports caching of remote directory listings Supports connecting to a FTP server via command line parameters Supports associating icons with particular file extensions in the list boxes Sorting capabilities in the file list boxes Can restrict files in the list boxes to a particular file specification Supports viewing and editing of local and remote files Allows for passive and non-passive file transfers Supports FXP file transfers (file transfer between 2 remote servers via FTP) Eliminates buffer overruns from malicious FTP sites
games/corsixth-0.60 (Score: 1.3932664E-4)
Open source clone of Theme Hospital
This project aims to reimplement the game engine of Theme Hospital, and be able to load the original game data files. This means that you will need a purchased copy of Theme Hospital, or a copy of the demo, in order to use CorsixTH. After most of the original engine has been reimplemented, the the project will serve as a base from which extensions and improvements to the original game can be made. At the moment, game assets (graphics, sounds, levels, translations, etc.) are loaded from the original game files. Therefore, you will require a pre-existing Theme Hospital install in order to use CorsixTH. If you've got a copy of the original game disk lying around, then great -- copy the HOSP folder (which should contain directories called Data, QData, Levels, etc.) from the root of the CD to somewhere on your hard drive, and use this for the theme_hospital_install setting later. If you are unable to acquire the full game data files, then the demo can be downloaded easily and used instead (though the demo only has one level, and lacks most of the management screens).
games/liquidwar-5.6.4 (Score: 1.3932664E-4)
You control an army of liquid and have to try and eat your opponents
Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents. A single player mode is available, but the game is definitely designed to be multiplayer, and has network support. When playing Liquid War, one has to eat one's opponent. There can be from 2 to 6 players. There are no weapons, the only thing you have to do is to move a cursor in a 2-D battlefield. This cursor is followed by your army, which is composed by a great many little fighters. Fighters are represented by small colored squares. All the fighters who have the same color belong to the same team. One very often controls several thousands fighters at the same time. And when fighters from different teams meet, they eat each other, it is as simple as that. Note: If the game crashes this might resolve it: Inside liquidwar, go to options->rules->advanced and change Algorithm from "Assembly" to "Standard C" See also the "ASM" option in the port build options.
games/openlierox-0.58.r3 (Score: 1.3932664E-4)
Extremely addictive realtime worms shoot-em-up
OpenLieroX is based and compatible to the famous LieroX. LieroX is a 2D shooter game. It is an unofficial sequel to Liero, and is the most popular of all the Liero clones. It features online play, fully customizable weapons, levels and characters. Liero Xtreme was created in C++ by Jason 'JasonB' Boettcher, an Australian programmer. The game is based on a deathmatch setting, where multiple players face off in a closed level. Each player is equipped with five weapons selected out of all the weapons allowed, and with a ninja rope that allows the player to move in any direction. Players begin with a set amount of lives, and whilst the game records the number of kills, the last man standing is usually considered the winner. LieroX also allows team deathmatches, which has made it common for players to form clans. Because of the huge community, there are dozens of levels and mods available. You also have no problem to find somebody on Internet to play with. Or if you want to play offline, you also can play with bots.
games/tremulous-1.1.0 (Score: 1.3932664E-4)
Free FPS game featuring two opposing teams: humans and aliens
Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races: aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. Other structures provide automated base defense (to some degree), healing functions, and much more. Player advancement is different depending on which team you are on. As a human, players are rewarded with credits for each alien kill. These credits may be used to purchase new weapons and upgrades from the "Armoury". The alien team advances quite differently. Upon killing a human foe, the alien is able to evolve into a new class. The more kills gained the more powerful the classes available. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.
games/worldofpadman-1.2.20080621 (Score: 1.3932664E-4)
Open source FPS game inspired by the Padman comic strip
World of Padman (WoP) is an open source first-person shooter computer game available in both English and German. Originally it was a modification for the Quake III Arena titled PadMod, created in the year 2004. After the source code for the Quake III Arena was released, the game became standalone. The idea is based on the Padman comic strip for the magazine PlayStation Games, created by the professional cartoon artist Andreas "ENTE" Endres, who is also the man who made many of the maps included with the game in 1998. The current version runs on an enhanced version of the ioquake3 engine, which is based on the Quake III Arena engine. Most of the maps in the game are lilliput style, and have a commercial-quality level of graphic complexity. Because it was originally a mod for Quake III Arena, most of the gameplay is similar. However, there is no Capture the Flag mode in World of Padman. World of Padman fully supports bots with a variety of skill levels in both online and offline play for all of the game types included. A single-player mode has not yet been implemented. Players can also record audio and video as they play. The game fully supports modifications, and custom maps can be created.
graphics/cbrpager-0.9.22 (Score: 1.3932664E-4)
Viewer for cbr (comic book archive) files
A no-nonsense, simple to use, small viewer for cbr and cbz (comic book archive) files. As it is written in C, the executable is small and fast. It views jpg (or jpeg), gif and png images, and you can zoom in and out. It's main features are: * Simple usage: A navigation bar stays on top of the pages. * It works on any RAR-compressed image archive - normally the extension would be .cbr or .cbz, but other extensions work too. * Advance/backup pages, and go to the begin and end. * Zoom in and zoom out (10% steps) and return to 1:1. * It should manage jpeg (jpg), png and gif images. * A configuration window permits defining a few slightly more advanced tricks: * When advancing go to the top of the next page (or bottom or stay where you are.) * Same possibilities when paging backwards. * Remember the last directory visited on startup, or always start in a defineable directory. * Determine the initial size of the pager. * Define where the navigation bar should be and its orientation.
graphics/gracula-3.0 (Score: 1.3932664E-4)
Graphic Counter Language compiler/interpreter
Graphic Counter Language is a powerful programming language for the creation of graphic and textual counters and timers. These can be used on the web, as well as in graphic application programs (such as XWindow applications) which can call the GCL interpeter internally and have it create a counter or a timer. Gracula is the compiler/interpreter for Graphic Counter Language, developed under FreeBSD, though usable on any Unix system. For details about the language, visit GCL home page (www.whizkidtech.net/gcl/) as well as Count Gracula's Gallery (www.whizkidtech.redprince.net/gcl/gallery) which contains a number of sample GCL scripts and showcases various counter designs. GCL requires no configuration files. All you provide is graphic images and simple scripts. Optionally, you may link the images directly into the gracula executable. GCL can also receive input from external programs. A sample program is included (sec2000). It allows the creation of GCL counters to display the number of seconds (or minutes, hours, days) left till the Year 2000. Gracula is written in C and highly optimized for speed which makes it work reliably even on the busiest web sites.