[ excerpt from developer's web site ]
I started the Cezanne Icon Theme because I found that, although there
were loads of great application icons out there (which are actually
more difficult to do), there was a paucity of Linux-oriented mimetype
icons. In my opinion, visually differentiating various filetypes
is one of the primary purposes of icons in any GUI. Subsequently,
as I got into the process, I decided to do icons for applications,
devices, and folders too. Thus, the idea of an icon theme was born!
Oxygen style and decoration with support for transparency.
This is an official branch of the KDE oxygen style. It is kept in sync with the
official oxygen style, and adds support of full transparency on the windows.
The style and the decoration are named "Oxygen Transparent" and appear as such
in KDE's system settings (in both the applications and workspace appearance
pages).
A configuration helper application is included with the style that allows one to
configure both the style and the decoration in the same window. It is called
oxygen-transparent-settings.
Kvantum is an SVG-based theme engine for Qt4/Qt5, KDE and LXQT, with an
emphasis on elegance, usability and practicality.
Kvantum has a default dark theme, which is inspired by the default theme of
Enlightenment. Creation of realistic themes like that for KDE was my first
reason to make Kvantum but it goes far beyond its default theme: you could
make themes with very different looks and feels for it, whether they be
photorealistic or cartoonish, 3D or flat, embellished or minimalistic, or
something in between, and Kvantum will let you control almost every aspect
of Qt widgets.
Kvantum is an SVG-based theme engine for Qt4/Qt5, KDE and LXQT, with an
emphasis on elegance, usability and practicality.
Kvantum has a default dark theme, which is inspired by the default theme of
Enlightenment. Creation of realistic themes like that for KDE was my first
reason to make Kvantum but it goes far beyond its default theme: you could
make themes with very different looks and feels for it, whether they be
photorealistic or cartoonish, 3D or flat, embellished or minimalistic, or
something in between, and Kvantum will let you control almost every aspect
of Qt widgets.
Just as GTK+ is build on top of GDK, GtkGLArea is built on top of gdkgl
which is basically wrapper around GLX functions. The widget itself is
derived from GtkDrawinigArea widget and adds only few extra functions.
Lower level gdkgl functions make it easy to render on any widget that has
OpenGL capable visual, rendering to off-screen pixmaps is also supported.
Related project which may interest those who use GTK-- is GtkGLArea--. It is a
C++ wrapper for gtkglarea written by Karl Nelson <kenelson@ece.ucdavis.edu>.
Scintilla is a free source code editing component. As well as features found in
standard text editing components, Scintilla includes features especially useful
when editing and debugging source code. These include support for syntax
styling, error indicators, code completion and call tips. The selection margin
can contain markers like those used in debuggers to indicate breakpoints and the
current line. Styling choices are more open than with many editors, allowing the
use of proportional fonts, bold and italics, multiple foreground and background
colours and multiple fonts. It comes with complete source code and may be used
in any free project or commercial product.
Otk is a portable widget library for making graphical user interfaces for
application programs. It emphasizes simplicity without eliminating capability.
It is based on OpenGL and C. Otk provides the following basic widgets:
* Panel - The "container" widget,
* Text Label - Text labels,
* Button - Buttons with labels and call-backs
to user functions,
* Text Form Box - Accept text with function call-back,
also scrollable editor window,
* Pull-down Menu - Display hierarchical menu-lists with user
function call-backs on mouse release,
* Slider Control - Slider control with call-back,
* Sub-windows - Detachable self-managed windows,
* Gadgets - High level widgets
Motif(r) is the industry standard graphical user interface, (as defined by
the IEEE 1295 specification), used on more than 200 hardware and software
platforms. It provides application developers, end users, and system
vendors with the industry's most widely used environment for standardizing
application presentation on a wide range of platforms. Motif is the
leading user interface toolkit for the UNIX(r) system.
NOTE: Some ports with GNU configure do not know that Motif 2.1 requires -lXp.
In that case, you need to edit Makefile after configure, or, hack
configure(.in) before configure.
Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects
the engine to SDL.
If you are a game software developer, you should know the difficulties
of distribution. So I will start to introduce SDL_Pango from the
viewpoint of distribution.
In Un*x, SDL_Pango is hard to use as system-independent module,
because it depends on fontconfig and Pango which are designed as
system-singleton modules. If you use SDL_Pango, your software will
require those modules installed to target system. If your software
is shipped as shrink-wrap package, it may cause much problem on
your support desk. You should carefully design your installation
process.
The Irrlicht Engine is an open source high performance realtime 3D engine
written in C++. It is completely cross-platform, using D3D, OpenGL and
its own software renderer, and has all of the state-of-the-art features
which can be found in commercial 3d engines.
It has a huge active community, and there are lots of games in development that
use the engine. You can find enhancements for Irrlicht all over the web, like
alternative terrain renderers, portal renderers, world layers, tutorials,
editors, bindings for java, perl, ruby, python, and so on.