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x11-themes/cezanne-0.3b (Score: 6.958684E-5)
KDE Cezanne iconset
[ excerpt from developer's web site ] I started the Cezanne Icon Theme because I found that, although there were loads of great application icons out there (which are actually more difficult to do), there was a paucity of Linux-oriented mimetype icons. In my opinion, visually differentiating various filetypes is one of the primary purposes of icons in any GUI. Subsequently, as I got into the process, I decided to do icons for applications, devices, and folders too. Thus, the idea of an icon theme was born!
KDE oxygen style with transparency
Oxygen style and decoration with support for transparency. This is an official branch of the KDE oxygen style. It is kept in sync with the official oxygen style, and adds support of full transparency on the windows. The style and the decoration are named "Oxygen Transparent" and appear as such in KDE's system settings (in both the applications and workspace appearance pages). A configuration helper application is included with the style that allows one to configure both the style and the decoration in the same window. It is called oxygen-transparent-settings.
x11-themes/Kvantum-0.10.2 (Score: 6.958684E-5)
SVG-based theme engine for Qt4/5, KDE and LXQT
Kvantum is an SVG-based theme engine for Qt4/Qt5, KDE and LXQT, with an emphasis on elegance, usability and practicality. Kvantum has a default dark theme, which is inspired by the default theme of Enlightenment. Creation of realistic themes like that for KDE was my first reason to make Kvantum but it goes far beyond its default theme: you could make themes with very different looks and feels for it, whether they be photorealistic or cartoonish, 3D or flat, embellished or minimalistic, or something in between, and Kvantum will let you control almost every aspect of Qt widgets.
x11-themes/Kvantum-0.10.2 (Score: 6.958684E-5)
SVG-based theme engine for Qt4/5, KDE and LXQT
Kvantum is an SVG-based theme engine for Qt4/Qt5, KDE and LXQT, with an emphasis on elegance, usability and practicality. Kvantum has a default dark theme, which is inspired by the default theme of Enlightenment. Creation of realistic themes like that for KDE was my first reason to make Kvantum but it goes far beyond its default theme: you could make themes with very different looks and feels for it, whether they be photorealistic or cartoonish, 3D or flat, embellished or minimalistic, or something in between, and Kvantum will let you control almost every aspect of Qt widgets.
x11-toolkits/gtkglarea-2.0.1 (Score: 6.958684E-5)
OpenGL widget for the GTK+2 GUI toolkit
Just as GTK+ is build on top of GDK, GtkGLArea is built on top of gdkgl which is basically wrapper around GLX functions. The widget itself is derived from GtkDrawinigArea widget and adds only few extra functions. Lower level gdkgl functions make it easy to render on any widget that has OpenGL capable visual, rendering to off-screen pixmaps is also supported. Related project which may interest those who use GTK-- is GtkGLArea--. It is a C++ wrapper for gtkglarea written by Karl Nelson <kenelson@ece.ucdavis.edu>.
x11-toolkits/scintilla-3.6.7 (Score: 6.958684E-5)
Full-featured free source code editing component for GTK+
Scintilla is a free source code editing component. As well as features found in standard text editing components, Scintilla includes features especially useful when editing and debugging source code. These include support for syntax styling, error indicators, code completion and call tips. The selection margin can contain markers like those used in debuggers to indicate breakpoints and the current line. Styling choices are more open than with many editors, allowing the use of proportional fonts, bold and italics, multiple foreground and background colours and multiple fonts. It comes with complete source code and may be used in any free project or commercial product.
x11-toolkits/otk-0.96 (Score: 6.958684E-5)
Widget library based on OpenGL
Otk is a portable widget library for making graphical user interfaces for application programs. It emphasizes simplicity without eliminating capability. It is based on OpenGL and C. Otk provides the following basic widgets: * Panel - The "container" widget, * Text Label - Text labels, * Button - Buttons with labels and call-backs to user functions, * Text Form Box - Accept text with function call-back, also scrollable editor window, * Pull-down Menu - Display hierarchical menu-lists with user function call-backs on mouse release, * Slider Control - Slider control with call-back, * Sub-windows - Detachable self-managed windows, * Gadgets - High level widgets
x11-toolkits/open-motif-2.3.6 (Score: 6.958684E-5)
Motif X11 Toolkit (industry standard GUI (IEEE 1295))
Motif(r) is the industry standard graphical user interface, (as defined by the IEEE 1295 specification), used on more than 200 hardware and software platforms. It provides application developers, end users, and system vendors with the industry's most widely used environment for standardizing application presentation on a wide range of platforms. Motif is the leading user interface toolkit for the UNIX(r) system. NOTE: Some ports with GNU configure do not know that Motif 2.1 requires -lXp. In that case, you need to edit Makefile after configure, or, hack configure(.in) before configure.
x11-toolkits/sdl_pango-0.1.2 (Score: 6.958684E-5)
SDL_Pango is the SDL API to the Pango text rendering engine of GNOME 2.x
Pango is the text rendering engine of GNOME 2.x. SDL_Pango connects the engine to SDL. If you are a game software developer, you should know the difficulties of distribution. So I will start to introduce SDL_Pango from the viewpoint of distribution. In Un*x, SDL_Pango is hard to use as system-independent module, because it depends on fontconfig and Pango which are designed as system-singleton modules. If you use SDL_Pango, your software will require those modules installed to target system. If your software is shipped as shrink-wrap package, it may cause much problem on your support desk. You should carefully design your installation process.
x11-toolkits/irrlicht-1.8.4 (Score: 6.958684E-5)
High performance realtime 3D engine
The Irrlicht Engine is an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines. It has a huge active community, and there are lots of games in development that use the engine. You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, world layers, tutorials, editors, bindings for java, perl, ruby, python, and so on.