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Results 17,63117,640 of 17,754 for %E6%8E%A7%E5%88%B6%E5%8F%B0.(0.011 seconds)
editors/vile-9.8q (Score: 3.2377462E-5)
VI Like Emacs -- X11 version
xvile is the X11 version of vile. in addition to the capabilities listed below for the character-oriented version of vile, xvile offers scrollbars and more complete mouse integration. vile is a text editor which is extremely compatible with vi in terms of "finger feel". in addition, it has extended capabilities in many areas, notably: multi-file editing and viewing key rebinding (in addition to :map, :map!, and :abbr) mouse support (in an xterm, or when built as xvile) infinite undo many additional operator commands selection highlighting rectangular operations "next error" cursor positioning after compilation full function- and arrow-key support filename, command, internal mode and variable completion auxiliary utilities for man page and C program syntax highlighting built-in macro language portability to all UNIX platforms, VMS, DOS, Win32, OS/2
games/btanks-0.9.8083 (Score: 3.2377462E-5)
Fast 2D tank arcade game with multiplayer and split-screen modes
Battle Tanks is a funny battle on your desk, where you can choose one of three vehicles and eliminate your enemy using the whole arsenal of weapons. It has original cartoon-like graphics and cool music, its fun and dynamic, it has several network modes for deathmatch and cooperative -- what else is needed to have some fun with your friends? And all is packed and ready for you in Battle Tanks. Some of the game highlights: * Three vehicles: tank, Shilka, and rocket launcher, each having its special features * Lots of weapons: four types of ammo, six types of rockets, landing troops, mines, etc. * 13 multiplayer maps (nine ones for deathmatch and four ones for cooperative mode) in different locations such as city, village, forest, desert, etc. * Game world that reacts on player: roads have traffic, buildings can be destroyed, weather effects are simulated * Lots of war objects: troops, vehicles, helicopters, etc. * Keyboard and gamepad are supported * Dedicated server mode (headless)
games/ssamtse-1.07b1 (Score: 3.2377462E-5)
Serious Sam: The Second Encounter for Linux
Serious Sam: Second Encounter introduces three worlds where cyberpunk once again meets fantasy fiction, and features frantic action in 12 massive single player levels. The Second Encounter includes three new episodes based in beautifully detailed ancient civilizations: South America, Babylon, and The Medieval Age. With fourteen total weapons at his disposal, three brand new, Sam is more serious than ever. He battles against hordes of old enemies and seven adversarial species in an effort to reach the Mental once and for all. Having successfully defeated the Mental forces in ancient Egypt, Sam "Serious" Stone seizes an abandoned spacecraft. On course in his crusade to finally assassinate the great evil Mental, our hero's spaceship suddenly tumbles into the South American Mountains - Sam seems destined to stay on Earth. He must fight the tougher, now more experienced members of Mental's destructive forces and find a new way to reach the notorious Mental himself. You need an original game CD to use this port.
games/ggz-client-libs-0.0.14.1 (Score: 3.2377462E-5)
The GGZ Gaming Zone - Core Client Libraries
=========================================== The GGZ Gaming Zone - Core Client Libraries =========================================== GGZ Gaming Zone core client libraries provides the common procedures and utilities required to run the GGZ client and games. The routines are shared by other modules in order to ease coding and promote compatibility and stability. This version of the client libraries (0.0.13) should provide compatibility with version 0.0.13 clients and servers. The core client libraries is only one part of the GGZ Gaming Zone client setup. The following additional packages are required: * libggz - provides commonly used functions and low-level communications between client modules and the GGZ servers * gtk-client/kde-client - one or more of the GGZ clients will be required in order to login to a server, chat and launch games * gtk-games/kde-games/sdl-games - one or more games or game packs are required in order to launch and play games
games/eduke32-20160704 (Score: 3.2377462E-5)
Duke Nukem 3D Port based on JFDuke and EDuke
EDuke32 is a fork of the JFDuke3D port of Duke Nukem 3D (aka Duke3D), merging it with EDuke to provide many new features for mod authors. Built on the foundation of Jonathon "JonoF" Fowler's JFDuke3D work (including Build engine author Ken "Awesoken" Silverman's badass Polymost renderer) combined with Matt "Matteus" Saettler's EDuke advances, EDuke32 screams cool so loud you'll think Bruce Dickinson got uppercut in the balls by Freddy Krueger. Hell, it even comes with Mapster32, the enhanced Build editor. The EDuke32 and Mapster32 development team is lead by Richard "TerminX" Gobeille, author of the popular Cinema mod for Max Payne 2, the Project X TC demo for EDuke 2.0, and Mapster, the original Build editor enhancement. Features * Enhanced event-based game scripting system * OpenGL renderer (truecolor textures, MD2/MD3 models) * Cross-platform * Augmented map editor
games/jaymod-2.1.7 (Score: 3.2377462E-5)
Jaymod - An Enemy Territory Modification
Jaymod is an add-on modification to RTCW: Enemy Territory. The idea for Jaymod came from the main features of Shrubmod. Shrubmod has long been out of date and unsupported, and with the instability issues that come with Shrubmod, something had to be done to get a Shrub-like server-side mod that would provide most of Shrub's features, be stable, and be supported. This mod has, obviously, outgrown the original objective of being server-side only. Some of the ideas I wanted to implement could not be done with server code only, so the decision was made to start working on the client end as well. I wanted this to be as easy as possible for end users, and now only one pak needs to be downloaded (on the fly) to be able to play this mod.
games/jaymod-2.2.0 (Score: 3.2377462E-5)
Jaymod - An Enemy Territory Modification
Jaymod is an add-on modification to RTCW: Enemy Territory. The idea for Jaymod came from the main features of Shrubmod. Shrubmod has long been out of date and unsupported, and with the instability issues that come with Shrubmod, something had to be done to get a Shrub-like server-side mod that would provide most of Shrub's features, be stable, and be supported. This mod has, obviously, outgrown the original objective of being server-side only. Some of the ideas I wanted to implement could not be done with server code only, so the decision was made to start working on the client end as well. I wanted this to be as easy as possible for end users, and now only one pak needs to be downloaded (on the fly) to be able to play this mod.
games/epiar-0.5.1 (Score: 3.2377462E-5)
Space trading/exploring sim with RPG elements
Epiar (ep-ee-are) is an open source computer game, in which the player navigates space from planet to planet, saving money to buy ship upgrades and new ships. The player can also join mercenary missions, attack other ships to steal their money and technology, and explore the universe. The game combines the action/arcade elements of aircraft dogfighting and the openness of role playing games to create this experience. Epiar is a space exploration/combat/trading game. The Escape Velocity (EV) series for the Mac was the major point of inspiration for this game. Other notable games of this genre include: - Elite (the original game EV was based on) - Star control 1/2 (and it's now open source successor Ur-Quan masters) - Star Flight - Solar Winds
games/lugaru-269 (Score: 3.2377462E-5)
3D arcade with unique fighting system and anthropomorphic characters
3D arcade with unique fighting system and anthropomorphic characters. Lugaru's primary feature is its unique combat system. Instead of relying on confusing button combinations to perform moves, Lugaru's moves are all logical and context sensitive. For example, if an opponent aims a roundhouse kick at Turner's head, you can crouch and then stand up under the attack to grab your assailant's leg and kick him away. If you try and punch an opponent and he tries to throw you over his shoulder, you can crouch to roll painlessly out of the throw. This new combat system makes fights look and feel much more intense and believable than in any other game. You can see it in action with the gameplay movies above.
games/q2pro-142 (Score: 3.2377462E-5)
Quake II engine modification compatible with R1Q2
Q2PRO is a Quake II engine modification. Client and server sides are both compatible with original Quake2 v3.20 network architecture, as well as with modern R1Q2 network architecture. Q2PRO is designed to be secure, fast, and doesn't provide any graphical enhancements that are contrary to the classic Quake2 look and feel. It yet provides some features unique to Quake2, most notably server side MVDs (multi view demos). Q2PRO has its own software and OpenGL refresh libraries and runs under Windows and Unix-like systems. Q2PRO supports the following network protocols: - 34, original Quake2 protocol - 35, enhanced R1Q2 protocol - 36, enhanced Q2PRO protocol, extension of R1Q2 protocol - 37, special broadband MVD protocol