Dink Smallwood is an adventure/role-playing game, similar to Zelda,
made by RTsoft. Besides twisted humour, it includes the actual game
editor, allowing players to create hundreds of new adventures called
Dink Modules or D-Mods for short.
GNU FreeDink is a new and portable version of the game engine, which
runs the original game as well as its D-Mods, with close
compatibility, under multiple platforms.
This package contains the game engine alone.
FrikQCC was started few months before the Quake engine source was released.
Originally based off of FastQCC, it was widely (well, among the people at
MDQNet) enjoyed for a few months. After J. P. Grossman released QCCX, back
in March 2000, many of its features and ideas found their way into FrikQCC.
The result was FrikQCC 2.0, which has been updated many times since then.
It currently supports: goto, labels, static variables, new optimizations,
compiler warnings, and many other features.
Kanagram is a game based on anagrams of words: the puzzle is solved
when the letters of the scrambled word are put back in the correct
order. There is no limit on either time taken, or the amount of
attempts to solve the word.
FEATURES
- Several word lists included.
- Hints and cheat help system.
- Word lists editor.
- Word lists distribution via KNewStuff.
- Scalable user interface appropriate for children.
The polished successor to LBreakout offers you a new challenge in more
than 50 levels with loads of new bonuses (goldshower, joker, explosive
balls, bonus magnet ...), maluses (chaos, darkness, weak balls, malus
magnet ...) and special bricks (growing bricks, explosive bricks,
regenerative bricks, indestructible bricks, chaotic bricks).
And if you're through with all the levels you can create complete new
levelsets with the integrated easy-to-use level editor!
LMPC is a tool to manipulate games recordings (demos). Supported games are
DOOM, DOOM II, Heretic, Hexen, Strife (LMP files), Duke Nukem 3D, Redneck
Rampage (DMO files), Quake (DEM), QuakeWorld (QWD), Quake II (DM2, client
recorded, server recorded, relay files), and Quake III Arena (DM3 files, or
dm_68 more precisely). It also includes DEM file cutter tool (DEMcut), DEM
text file analyser (DEMA), demo broadcasting server (DBS), and DM2 file
concatenator (DM2cat).
A roguelike game derived from Moria, based loosely on the books of J.R.R.
Tolkien. The ultimate aim of the game is to advance in skill and strength,
collecting better and more powerful magical items until you are ready to face
the Master of the dungeon: Morgoth himself! Your character, the dungeon, and
all the monsters are represented on the screen using ASCII characters. Game
also provides graphical tiles mode.
KLines is a simple but highly addictive one player game. The player
has to move the colored balls around the game board, gathering them
into the lines of the same color by five. Once the line is complete
it is removed from the board, therefore freeing precious space. In
the same time the new balls keep arriving by three after each move,
filling up the game board.
This module was created as an alternative for Algorithm::Pair::Best, which
probably offers more control over the pairings, in particular regarding
ensuring the highest overal quality of pairings. Algorithm::Pair::Swiss is
sort of dumb in this regard, but uses a slightly more intuitive interface
and an algorithm that should perform noticably faster. The module was
primarily designed based on the Swiss rounds system used for Magic: The
Gathering tournaments.
Tetris meets Pong, with more twists than a contortionist club's
secret handshake. Sometimes, the total is greater than the sum of the parts.
Tetris and Pong are classics, addictive and unshakable from their places in
gaming history. TONG is the result of mixing the two, capitalizing on the
essential qualities of each classic and adding new twists of its own to make
an explosive chemical reaction out of it all.
Was the first visible part of The Python Game Book project.
TuxFighter is a little Asteroids-like Shooter game, written around 2006.
The game support modding. You control Tux, the penguin (with mouse or keyboard)
and shoot down rectangular enemies (to make points).
Shots may reflect from the screen border, and self-shooting result
in negative points.
In the game, you can pick up one of those power-up's and enjoy
different effects.