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games/ptools-1.1 (Score: 1.6564567E-5)
Accessory programs for pMARS (Core War simulator)
PTools version 1.1. This is a collection of utility programs for the game of Core War. The programs in this archive work well with the pMARS system, but most programs will also work with other simulators. Below is an overview of what we have: * mts - Short for "MARS Tournament Scheduler". * mopt - The "multiple optimizer" calculates optimal sets of constants for warriors. * pname - pname renames warrior files based on the ;name line. These additional tools have been included in the port but are not part of the original ptools package: * p3-2 - For generating p^3 redcode snippets. * corestep - For finding optimal step constants (similar to mopt). Note that the port prefixes all of these programs with "ptools-" to avoid conflicts and/or confusions with other ports.
games/rogue-3.20 (Score: 1.6564567E-5)
Quake II: Ground Zero (Rogue) official mission pack
This is the second official Quake II expansion: Ground Zero (also known as Rogue, as developed by Rogue Entertainment). Take out the Big Gun sounded simple enough, except the Strogg were waiting. You, and a few marines like you, are the lucky ones. You've made it down in one piece and are still able to contact the fleet. The Gravity Well, the Strogg's newest weapon in its arsenal against mankind, is operational. With the fleet around Stroggos, 5% of ground forces surviving, and that number dwindling by the second, your orders have change: free your comrades. Destroy the Gravity Well. - New enemies -- The Stalker, Turrets, Daedalus, Medic Commander, Carrier, and the Black Widow. - 14 entirely new levels and 10 new deathmatch levels - New power-ups -- deathmatch specific power-ups: Vengeance Sphere, Hunter Sphere, and Anti-matter bomb - New weapons -- The Chainsaw, ETF Rifle, and Plasma Beam This port installs the game.so file, but you still need the original data.
games/trenchbroom-2.0.0.b (Score: 1.6564567E-5)
Cross-platform level editor for Quake-engine based games
TrenchBroom is a modern, cross platform level editor for Quake-engine based games. It currently supports Quake, Quake 2, and Hexen 2, is easy to use, and provides many simple and advanced tools to make complex and interesting levels with ease. Some of its features: - True 3D editing, no 2D views required - High performance renderer with support for huge maps - Vertex editing with edge and face splitting that will not create invalid brushes - Manipulation of multiple vertices at once (great for trisoup editing) - Move, rotate, and flip brushes and entities - Precise texture lock for all operations - Smart entity property editors - Graphical entity browser with drag and drop support - Comprehensive texture application and manipulation tools - Search and filter functions - Unlimited undo and redo - Point file support - Support for FGD and DEF entity definition files, mods, and multiple WAD files
games/vodovod-1.10 (Score: 1.6564567E-5)
Cross-platform pipe connecting action puzzle game
The goal of the game is to reach the highest possible score. You get a limited number of pipes on each level and need to combine them to lead the water from the house at the top of the screen to the storage tank at the bottom. For each pipe water goes through, you get 20 points and if you fill the cross-pipe both ways, you get 60 points. At end of each level, you are awarded depending on the skill level: * Beginner: 100 points * Toolman: 100 points + number of pipes remaining * Master plumber: 100 points + 2 x number of pipes remaining Some of the levels also have obstacles where you cannot place pipes. The game is playable with joystick/joypad: just move it and press buttons when you go to Options -> Configure controls
games/xjewel-1.6 (Score: 1.6564567E-5)
X11 dropping jewels game
Xjewel is a dropping block game akin to tetris. It is played by controlling the motion of blocks which continue to fall from the top of the screen. One can move them left and right, as well as rotate the jewel segments. The object is to get the most points before the grim reaper ends the fun. Death happens when the screen is no longer capable of holding any more blocks. To make high scores more interesting, you are given but three attempts to get points -- use them wisely. As the game progresses, and more jewels are removed, the speed of the game will increase. This is measured in seconds of delay between steps of block motion.
graphics/intel-backlight-20150706 (Score: 1.6564567E-5)
Control backlight on various modern Intel(R) GPUs
Control backlight on various modern Intel(R) GPUs. See here for a list of supported chipsets: https://github.com/grembo/intel_backlight_fbsd/blob/master/intel_chipset.h See here for the original project this has been taken from: http://cgit.freedesktop.org/xorg/app/intel-gpu-tools/ Usage: $ sudo intel_backlight current backlight value: 30% (281/937) $ sudo intel_backlight 50 current backlight value: 15% (141/937) set backlight to 50% (469/937) $ sudo intel_backlight incr current backlight value: 50% (469/937) set backlight to 51% (478/937) $ sudo intel_backlight incr current backlight value: 51% (478/937) set backlight to 60% (562/937) $ sudo intel_backlight incr current backlight value: 60% (562/937) set backlight to 70% (656/937) $ sudo intel_backlight decr current backlight value: 70% (656/937) set backlight to 60% (562/937) $ sudo intel_backlight decr current backlight value: 60% (562/937) set backlight to 51% (478/937)
graphics/libmorph-0.1.2 (Score: 1.6564567E-5)
Library for loading (and saving) 3D modeller object files
The main purpose of LibMorph is loading (and saving) 3d models (3d modeller object files). Given loader is dynamically linked when format of requested file is recognized. The library is very young piece of software, so chances are high that some things don't work yet as they should or at all. If you have need for some particular feature, drop me a mail, I'll try to reprioritize my TODO list. LibMorph currently supports following formats (only loading at the moment): LWOB -- LightWave[TM], 3DS -- 3D Studio[TM], In future hopefully it'll support: ? -- Alias Wavefront[TM] MAX -- 3D Studio Max[TM] DXF -- CAD? ? -- Maya[TM] ? -- Soft Image[TM] SVG -- XML, 2d Vector files converted to 3d (via libart?) and more
graphics/libvisual-0.2.0 (Score: 1.6564567E-5)
Abstraction library that sits between apps and visual plugin
Libvisual is an abstraction library that comes between applications and audio visualisation plugins. Often when it comes to audio visualisation plugins or programs that create visuals, they depend on a player or something else; basically, there is no general framework that enabled application developers to easily access cool audio visualisation plugins. Libvisual wants to change this by providing an interface towards plugins and applications; through this easy to use interface applications can easily access plugins and, since the drawing is done by the application, it also enables the developer to draw the visual anywhere he wants. The framework also allows you to morph to different plugins and mix two at once; all kinds of neat tricks are possible using this method.
graphics/libvisual-0.4.0 (Score: 1.6564567E-5)
Set of plugins for the libvisual framework
Libvisual is an abstraction library that comes between applications and audio visualisation plugins. Often when it comes to audio visualisation plugins or programs that create visuals, they depend on a player or something else; basically, there is no general framework that enabled application developers to easily access cool audio visualisation plugins. Libvisual wants to change this by providing an interface towards plugins and applications; through this easy to use interface applications can easily access plugins and, since the drawing is done by the application, it also enables the developer to draw the visual anywhere he wants. The framework also allows you to morph to different plugins and mix two at once; all kinds of neat tricks are possible using this method.
graphics/libvisual-0.4.0 (Score: 1.6564567E-5)
Abstraction library that sits between apps and visual plugin
Libvisual is an abstraction library that comes between applications and audio visualisation plugins. Often when it comes to audio visualisation plugins or programs that create visuals, they depend on a player or something else; basically, there is no general framework that enabled application developers to easily access cool audio visualisation plugins. Libvisual wants to change this by providing an interface towards plugins and applications; through this easy to use interface applications can easily access plugins and, since the drawing is done by the application, it also enables the developer to draw the visual anywhere he wants. The framework also allows you to morph to different plugins and mix two at once; all kinds of neat tricks are possible using this method.