Alembic is an open computer graphics interchange framework. It distills
complex, animated scenes into a non-procedural, application-independent
set of baked geometric results. This "distillation" of scenes into baked
geometry is exactly analogous to the distillation of lighting and
rendering scenes into rendered image data.
Alembic is focused on efficiently storing the computed results of complex
procedural geometric constructions. It is very specifically NOT concerned
with storing the complex dependency graph of procedural tools used to
create the computed results.
MyPaint is a fast and easy open-source graphics application for
digital painters. It lets you focus on the art instead of the
program. You work on your canvas with minimum distractions, bringing
up the interface only when you need it.
MyPaint comes with a large brush collection including charcoal and
ink to emulate real media, but the highly configurable brush engine
allows you to experiment with your own brushes and with not-quite-natural
painting.
PGPLOT is a Fortran subroutine package for drawing graphs on a variety
of display devices. For more details, see the manual ``PGPLOT Graphics
Subroutine Library'', available from T. J. Pearson.
The CPGPLOT library adds an intermediate level of wrapper functions
between C programs and the PGPLOT library. These functions hide the
system dependencies of calling PGPLOT behind a system independent
interface.
Documentation and demo programs are included.
Pixie is a RenderMan like photorealistic renderer. It is being developed
in the hope that it will be useful for graphics research and for people
who can not afford a commercial renderer.
Some of supported features:
* All RenderMan 3.4 primitives
* Programmable shading (RenderMan Shading Language)
* High quality texture/shadow/environment mapping
* High dynamic range input/output
* Raytracing
* Motion blur
* Depth of field
* Reyes style rendering (very fast)
* Occlusion culling
* Area light sources
* Network parallel rendering
* DSO shaders
* Global illumination
* Photon mapping
Advanced Strategic Command (ASC) - a turn-based, multiplayer network game
with nice professional-looking graphics.
XInvaders 3D is a 3D Vector-graphics Space Invaders clone
for X.
The GIMP is designed to provide an intuitive graphical interface to a
variety of image editing operations. Here is a list of the GIMP's
major features:
Image editing
-------------
* Selection tools including rectangle, ellipse, free, fuzzy, bezier
and intelligent.
* Transformation tools including rotate, scale, shear and flip.
* Painting tools including bucket, brush, airbrush, clone, convolve,
blend and text.
* Effects filters (such as blur, edge detect).
* Channel & color operations (such as add, composite, decompose).
* Plug-ins which allow for the easy addition of new file formats and
new effect filters.
* Multiple undo/redo.
This is "The Gimp" meta-port, see ports/graphics/gimp-app for more details
fv is an HDRI viewer. Currently supported formats are the followings:
* Greg Ward's HDR (also known as Radiance/PIC/RGBE). See
http://www.graphics.cornell.edu/~bjw/rgbe.html for details.
* Paul Debevec's PFM (Portable Float Map). See
http://netpbm.sourceforge.net/doc/pfm.html for details.
fv reads data from the standard input or files specified as
arguments. In the latter case, each file may be compressed one with
gzip or bzip2. The file may also change after fv is invoked, except
its header part. fv checks whether the file changes and updates the
display if necessary. This feature is useful for checking intermediate
outputs from renderers.
The JOGL project hosts the development version of the Java (TM) Binding for the
OpenGL API (JSR-231), and is designed to provide hardware-supported 3D graphics
to applications written in Java. JOGL provides full access to the APIs in the
OpenGL 1.3 - 3.0, >= 3.1, ES 1.x and ES 2.x specification as well as nearly all
vendor extensions. It integrates with the AWT and Swing widget sets, as well
with custom windowing toolkits using the NativeWindow API. It is part of a
suite of open-source technologies initiated by the Game Technology Group at Sun
Microsystems.
DigiKam is an advanced digital photo management application for KDE,
which makes importing and organizing digital photos a "snap".
The photos are organized in albums which can be sorted chronologically,
by folder layout or by custom collections.
An easy-to-use interface is provided that enables you to connect
to your camera and preview, download and/or delete your images.
Basic auto-transformations can be deployed on the fly during
image downloading.
Digikam also uses the very flexible Kipi plugin architecture.
Install the graphics/kipi-plugins-kde4 port to extend Digikam's features.