Chromium B.S.U. is a fast paced, arcade-style, top-scrolling space shooter.
Passage is meant to be a memento mori game. It presents an entire
life, from young adulthood through old age and death, in the span
of five minutes. Of course, it's a game, not a painting or a film,
so the choices that you make as the player are crucial. There's no
"right" way to play Passage, just as there's no right way to interpret
it.
A fork of PrBoom with uncapped framerate, variable gamespeed, re-record,
walkcam, chasecam, full mouselook, fov and other features without loss of
compatibility with original DOOM.
Sgfsummary reads multiple SGF (Smart Game Format) files, specifically
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
Q2PRO is a Quake II engine modification. Client and server sides are both
compatible with original Quake2 v3.20 network architecture, as well as with
modern R1Q2 network architecture. Q2PRO is designed to be secure, fast, and
doesn't provide any graphical enhancements that are contrary to the classic
Quake2 look and feel. It yet provides some features unique to Quake2, most
notably server side MVDs (multi view demos). Q2PRO has its own software and
OpenGL refresh libraries and runs under Windows and Unix-like systems.
Q2PRO supports the following network protocols:
- 34, original Quake2 protocol
- 35, enhanced R1Q2 protocol
- 36, enhanced Q2PRO protocol, extension of R1Q2 protocol
- 37, special broadband MVD protocol
The goal of this project is to add Cell Shading capabilities to the Quake III
engine with real-time performance.
In order to provide such feature we have decided to use Kuwahara filter, a
noise-reduction filter that preserves edges.
It uses four subquadrants to calculate the mean and variance and chooses the
mean value for the region with the smallest variance.
To increase the hand-painted effect we have decided to apply a simple blur
filter to reduce hard-edges on textures and increase the flatness effect.
To produce the cell shading effect we use no graphics card shaders, so our
implementation could run with almost any graphics card. The edge effect is
produced by painting backface polygons with a thick wireframe without
textures and repaint all the scene, but this time, with textures.
We have also implemented a different algorithm (we call it White Texture),
which uses white textures. You can set the console variable r_celshadalgo
to 2, and load another map, or run using the appropriate link that came
with the release.
Crrcsim is a model-airplane flight simulation program. Using it,
you can learn how to fly model aircraft, test new aircraft designs,
and improve your skills by practicing on your computer.
It rules! The flight model is very realistic. The flight model
parameters are calculated based on a 3D representation of the
aircraft. Stalls are properly modelled as well. Model control is
possible with your own rc transmitter, or any input device such as
joystick, mouse, keyboard.
Sgflib is a python module containing a parser and classes for SGF, the
Smart Game Format. It is a part of the Go Tools Project.
QWDtools is a powerful utility to convert regular uncompressed
QuakeWorld demo files (in QWD format) to new-era multi-view format.
No QWZ format support yet, but one can always convert them to QWD
manually with Qizmo and run them through QWDtools after that.
You drive a toy wood engine in many levels and you must collect
all the coaches to win. Colorful animated wood engine, 40 levels
in this first version and many sound effects.