Grisbi is a personnal accounting application, written with Gnome and Gtk,
and is released under the GPL licence.
Its aim is to provide you with the most simple and intuitive software for
basic use, although it can be very powerful if you spend a little time on the
setup.
Grisbi is an application written by french developpers, so it perfectly
respects french accounting rules. Grisbi can manage multiple accounts,
currencies and users. It manages third parties, expenditures and receipts
categories, and also budgetary lines, financial years, and other information
that make Grisbi adapted for associations (except those that require double
entry accounting).
The curl() and curl_download() functions provide highly configurable
drop-in replacements for base url() and download.file() with better
performance, support for encryption (https://, ftps://), 'gzip'
compression, authentication, and other 'libcurl' goodies. The core
of the package implements a framework for performing fully customized
requests where data can be processed either in memory, on disk, or
streaming via the callback or connection interfaces. Some knowledge
of 'libcurl' is recommended; for a more-user-friendly web client
see the 'httr' package which builds on this package with HTTP
specific tools and logic.
Globulation 2 is an innovative high quality Real-Time Strategy [RTS],
which minimizes micro-management by automatically assigning tasks to
the units. The player has to choose the number of units he wants for
the different tasks, and the units will do their best to satisfy the
requests. This allows to manage more units and to focus on the strategy.
It can be played alone, through your Local Area Network [LAN], or through
Internet thanks to Ysagoon Online Game [YOG], a meta-server. It also
features a scripting language for versatile gameplay or tutorials and an
integrated map editor.
Gomoku.app is an extended TicTacToe game for GNUstep.
You win the game if you are able to put 5 of your pieces
in a row, column or diagonal. You loose if the computer
does it before you. You can play the game on boards of different
size; the default size is 8 but 10 is also nice to play.
Pass the size of the board as argument of Gomoku.app. For example, to
play on a 10x10 board, you can start Gomoku with:
openapp Gomoku.app 10
Warning: board size must be >= 8.
BUGS: Please mail them to <n.pero@mi.flashnet.it>
LICENSE: GPL2 or later
SLADE3 is a modern editor for Doom-engine based games and source ports.
It has the ability to view, modify, and write many different game-specific
formats, and even convert between some of them, or from/to other generic
formats such as PNG.
SLADE3 can be considered a successor to both SLumpEd and SLADE. Some of
its features:
- Basic archive/resource editing (create/open/save, import/export)
- Simple tabbed interface with copy/paste support
- Many supported game formats (ZIP/PK3, Quake PAK/WAD2, etc.)
The game follows Naija, a mermaid-like woman, as she explores the
underwater world of Aquaria. Along her journey, she learns about both
the history of the world and her own past. The gameplay focuses on a
combination of swimming, singing and combat, through which Naija can
interact with the world. Naija's songs can move items, affect plants
and animals, and change her physical appearance into other
forms. These forms have different abilities, such as firing
projectiles at hostile creatures or passing through barriers
inaccessible to her in her natural form. -- Wikipedia
This package provides only game engine. Proprietary game data files
have to be obtained separately.
Shotgun Debugger is a 2D, top-down action game. It is The Future, and your
habit of computer network exploration has finally done you in. You are
captured and taken to a strange underground complex populated by robot
soldiers. Your task is to escape the facility--but the hordes of walking
death machines aren't just gonna let you.
Shotgun Debugger is pseudo-3D -- while gameplay is strictly two-dimensional,
the world is rendered in three dimensions. Worlds are not tile-based, but
polygon-based -- rooms and hallways can be made to any shape imaginable,
allowing for some rather impressive architecture.
X Labyrinth is a labyrinth game under X11 that is played
directly with the mouse pointer: the walls block the pointer's
movement on the screen.
The goal of the game is to retrieve the four colored squares:
to retrieve a square, it is sufficient to move the pointer over
it, and it will disappear. However, to make things more
infuriating, the squares have to be taken in the following
order: red, yellow, green and blue. When the blue square is
obtained, the game is won.
XSpringies is a mass and spring simulation system. It's intended use is more
like that of a game, than some design package.
It's written using Xlib only. No Motif or any other widgets sets are used.
The animation in XSpringies is done using an off-screen Pixmap. The next
frame is drawn on this pixmap, then is blitted onto the screen. Since the
frame rate is about 30 frames per second, slower machines (or machines which
have poorly written bit-blitting code) will be deathly slow and blinky.
The bulk of the game play involves finding power-ups and hidden areas and
avoiding or squashing strange alien monsters bent on your destruction.
There are a few hidden areas, and in several locations, the player will
experience different levels based upon which path is chosen.
There are no lives or continues in the game. If the player dies, he/she simply
restarts at the beginning of the level. All creatures and power-ups are
persistent in each level, in other words, if all but one enemy has been killed
on a level when the player dies, there will only be that remaining creature as
the player restarts.