Okular is a universal document viewer based on KPDF for KDE 4. This
means Okular works on multiple platforms, including but not limited to
Linux, Windows, Mac OS X, *BSD, etc.
Okular combines the excellent functionalities of KPDF with the
versatility of supporting different kind of documents, like PDF,
Postscript, DjVu, CHM, XPS, ePub and others.
Pngrewrite is command-line utility that reduces the unnecessarily large palettes
that some programs write into PNG files. It also optimizes transparency data,
and reduces the bits-per-pixel if possible. Handy for post-processing PNG files
before putting them on a web site.
A plugin for blockdiag that provides shapes for networking.
The shapes are using Network Topology Icons designed by Cisco Systems, Inc.
o Network Topology Icons: http://www.cisco.com/web/about/ac50/ac47/2.html
o Cisco Systems, Inc: http://www.cisco.com/
PyChart is a Python library for creating high quality Encapsulated Postscript,
PDF, or PNG charts. It currently supports line plots, bar plots, range-fill
plots, and pie charts. Because it is based on Python, you can make full use
of Python's scripting power.
GLEWpy aims to bring advanced OpenGL extensions to Python. This will allow the
Python OpenGL developer to use features such as fragment and vertex shaders and
image processing on the GPU. It serves as a complement to PyOpenGL and toolkits
such as GLUT and SDL (pygame).
Pycha is a very simple Python package for drawing charts using the
great Cairo library. Its goals are:
* Lightweight
* Simple to use
* Nice looking with default values
* Customization
It won't try to draw any possible chart on earth but draw the most
common ones nicely.
The Tesseract OCR engine was one of the top 3 engines in the 1995 UNLV
Accuracy test. Between 1995 and 2006 it had little work done on it, but
it is probably one of the most accurate open source OCR engines
available. The source code will read a binary, grey or color image and
output text.
The PagedGeometry engine is an add-on to Ogre which provides highly
optimized methods for rendering massive amounts of small meshes,
covering a possibly infinite area. This is especially well suited for
dense forests and outdoor scenes, with millions of trees, bushes,
grass, rocks, etc.
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided
basic drawing routines such as lines, circles or polygons and SDL_rotozoom
which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)
The SDL_gfx library evolved out of the SDL_gfxPrimitives code which provided
basic drawing routines such as lines, circles or polygons and SDL_rotozoom
which implemented a interpolating rotozoomer for SDL surfaces.
The current components of the SDL_gfx library are:
- Graphic Primitives (SDL_gfxPrimitves.h)
- Rotozoomer (SDL_rotozoom.h)
- Framerate control (SDL_framerate.h)
- MMX image filters (SDL_imageFilter.h)