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Results 1,6511,660 of 17,754 for %E6%8E%A7%E5%88%B6%E5%8F%B0.(0.009 seconds)
x11/xsnow-1.42 (Score: 0.0011085237)
Create a snowy and Santa-y desktop
Xsnow displays lovely moving snowflakes on your desktop, with Santa Claus running all over the screen.
x11/xmsg-1.1 (Score: 0.0011085237)
Shows a message on the screen
The old X11R4 version of xmessage updated for X11R5 and renamed to xmsg. This is convenient to use with biffer(8). Modified at the University of Waterloo circa 1995, and in use since then with some modifications.
net/Net-LDAP-Express-0.12 (Score: 0.0011069244)
Module to simplify connecting up to a LDAP server
A module to simplify connecting up to a LDAP server.
devel/bzr-scmproj-0.6.2 (Score: 0.0011032239)
Organise and manage a collection of bzr branches
A bzr plugin to organise and manage a collection of bzr branches as a complex project.
devel/geany-plugin-tableconvert-1.28 (Score: 0.0011032239)
Geany plugin: convert tabulator separated selection into a table
Tableconvert is a plugin which helps on converting a tabulator separated selection into a table.
sysutils/Schedule-Cron-Events-1.95 (Score: 0.0011012055)
Take a line from a crontab and find out when events will occur
Given a line from a crontab, tells you the time at which cron will next run the line, or when the last event occurred, relative to any date you choose. The object keeps that reference date internally, and updates it when you call nextEvent() or previousEvent() - such that successive calls will give you a sequence of events going forward, or backwards, in time. Use setCounterToNow() to reset this reference time to the current date on your system, or use setCounterToDate() to set the reference to any arbitrary time, or resetCounter() to take the object back to the date you constructed it with. This module uses Set::Crontab to understand the date specification, so we should be able to handle all forms of cron entries.
www/httptunnel-3.3 (Score: 0.0011012055)
Tunnel a TCP/IP connection through a HTTP/TCP/IP connection
httptunnel creates a bidirectional virtual data path tunnelled in HTTP requests. The requests can be sent via an HTTP proxy if so desired. This can be useful for users behind restrictive firewalls. If WWW access is allowed through an HTTP proxy, it's possible to use httptunnel and, say, telnet or PPP to connect to a computer outside the firewall. If you still don't understand what this is all about, maybe you can find some useful information in the FAQ file. This program is mostly intended for technically oriented users. They should know what to do. httptunnel is free software. See COPYING for terms and conditions. If you like it, I would appreciate if you sent a post card to: Lars Brinkhoff Kopmansgatan 2 411 13 Goteborg Sweden
games/hr-1.0 (Score: 0.0011000725)
Hell Revealed is a megawad, a 32-level replacement for DooM II
Hell Revealed is a megawad, a 32-level replacement for DooM II, created by Yonatan Donner and Haggay Niv. In Hell Revealed, you will find: 32 new high-quality very detailed levels, many new graphics including textures, flats, skies, status bars and others, full skill-level support and additional attention to coop-players, and extreme challenge. Hell Revealed supports single player, cooperative (with additional weapons and enemies) and several maps have special DM parts (maps 1 and 2 are especially good for deathmatch). The new musics are currently taken from Rise of the Triad - we might release an updated version with original musics soon.
databases/DBIx-Tree-1.97 (Score: 0.00109693)
Perl module for generating a tree from a self-referential table
When you've got one of those nasty self-referential tables that you want to bust out into a tree, this is the module to check out. Assum- ing there are no horribly broken nodes in your tree and (heaven forbid) any circular references Philip M. Gollucci <philip@p6m7g8.com>
games/linwarrior-20100320 (Score: 0.00109693)
Navigate a mech through a 3D world and fire at enemies
LinWarrior 3D targets to be a somewhat classical open source Mech-Sim/Game. LinWarrior 3D is not exclusively bound to any specific classic title. Feel-of-control should *not* be FPS-like but may still be arcade-like and surrealistic. Classical means that the primary target of development is single player campaigns and not realistic graphics or physics.