iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.
ICBM3D ("Inter-Continental Ballistic Missiles, 3D") is a 3D game of defense.
Like the original "Missile Command" and its clones, this game places you in
control of Anti-ICBM weapons which you use to destroy an onslaught of
missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain
replacement cities by acheiving certain score thresholds during each attack
(level).
The main difference between this game and Missile Command is that ICBM3D,
as the name suggests, provides a 3D perspective. You take advantage of
X-Window's 3-button mouse to control your firing sight ("cross-hair")
in 3-dimensions, and change your viewpoint.
The FlightGear flight simulator project is an open-source,
multi-platform, cooperative flight simulator development project.
Source code for the entire project is available and licensed under the
GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight
simulator framework for use in research or academic environments, for
the development and pursuit of other interesting flight simulation
ideas, and as an end-user application. We are developing a
sophisticated, open simulation framework that can be expanded and
improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim.
We hope that this project will be interesting and useful to many
people in many areas.
The FlightGear flight simulator project is an open-source,
multi-platform, cooperative flight simulator development project.
Source code for the entire project is available and licensed under the
GNU General Public License.
The goal of the FlightGear project is to create a sophisticated flight
simulator framework for use in research or academic environments, for
the development and pursuit of other interesting flight simulation
ideas, and as an end-user application. We are developing a
sophisticated, open simulation framework that can be expanded and
improved upon by anyone interested in contributing.
There are many exciting possibilities for an open, free flight sim.
We hope that this project will be interesting and useful to many
people in many areas.
SuperTuxKart is a Free 3d kart racing game; we want to make the
game fun more than we want to make it realistic. You can play with
up to 4 friends on one PC racing against each other, or just try
to beat the computer.
See the great lighthouse or drive through the sand and visit the
pyramids. Race under water or in space, watching the stars passing
by. Have some rest under the palms on the beach (watching the other
karts overtaking you :) ). But don't fall in the volcano.
You can do a single race against other karts, compete in one of
several Grand Prix, or try to beat the high score in time trials
on your own.
nPush is a logic game similar to Sokoban and Boulder Dash. You need
to collect all the gold on the level and reach the exit. To make
it hard there are some rocks that stand in your way, and you also
have some dynamite to blast them away. Main difference from Sokoban,
KSokoban and similar games is that you can have multiple player-controlled
characters you can move on the screen.
nPush is written in C++. The source code is freely available under
GPL license, version 2 or above. The code is very simple, so if
you're interested in working on your C++ skills on a simple project,
please feel free to join in.
From the homepage: You play an Uplink Agent who makes a living by performing
jobs for major corporations. Your tasks involve hacking into rival computer
systems, stealing research data, sabotaging other companies, laundering money,
erasing evidence, or framing innocent people.
You use the money you earn to upgrade your computer systems, and to buy new
software and tools. As your experience level increases you find more
dangerous and profitable missions become available. You can speculate on a
fully working stock market (and even influence its outcome). You can modify
peoples academic or criminal records. You can divert money from bank transfers
into your own accounts. You can even take part in the construction of the most
deadly computer virus ever designed.
Have you ever wanted more from a Quake2 demo? Tired of making every
player record demos of your clan matches just to see everything? Now
your problems are over (well not all, but..). With Quake2 Relay, you
can record entire matches and play them back through the Replay
module. Unlike client demos, which only record a match through one
player's view, relay demos can record everything in the level for the
entire duration of the match. With Replay, you can watch these matches
through any player's perspective, chase-cam mode, or free-fly mode.
Benefits of Quake2 Relay:
- Every player's perspective is recorded
- No lag
- Smaller and easier than many separate demos
- Many different viewing options
SchwarzWeiss is german and means "black/white".
This game was created 2010 during a 48-hour-game-creating contest at Viennas
Metalab computer lab. The theme was "black and white" (or was it "grid"?)
and only public available resources were allowed.
Lucky for me, that included ThePythonGameBook. In effect I worked around 3 hours
in the evening and around 4 hours in the next morning.
After that I lost interest and presented the game to the other participants
in the Metalab to make use of the weekend for non-computer related activities.
While I'm proud to report that I was the first participant to present a
"playable" game (way before the deadline) I'm less proud to report the results
of test-playing against the other coders. It turned out that while my game is
playable, it is simply boring and not much fun.
Also I got beaten in my own game by people who never played the game before.
The focus of Quetoo is simplicity, security, stability, and speed. It
contains critical security updates for both clients and servers, an
improved console, and some major speed increases. Quetoo is up to 140%
faster than stock Quake II.
If you're looking for visual effect updates and gimmick features, or a
rich single-player experience, run something else. However, perhaps the
following features will sound good to you:
* Dramatic performance increases through proper removal of dynamic
lighting, polyblend, and other "candy" features
* R1Q2 Protocol 35 support and Quetoo-specific protocol extensions to
save bandwidth
* Support for asynchronous video/sound/input and network framing: run
at 90fps over a dial-up connection!
* Location (.loc) file support for alerting team members to your
position
* Bright player skins supported directly within the engine
* Ability to disable ambient sounds and load wildcard pakfiles (*.pak)
* Vastly improved console with Bash-style tab completion, positioned
editing, mouse wheel scrolling, etc.
* Optional deathmatch mod with MySQL frag logging and team play