djmount is a UPnP AV client. It mounts as a Linux filesystem the media
content of compatible UPnP AV devices.
Djmount discovers automatically all UPnP AV Media Servers on the network,
and make the content available in a directory tree. All shared files
(e.g. Audio or Video files) are directly visible and can be played using
your favorite media player.
djmount is written in C for the Linux operating system.
It is free software, licensed under the terms of the GNU General Public
License (GNU GPL).
The Doomsday Engine is an enhanced DOOM source port for Windows, Mac OS
X, and various Unix platforms. It is based on the source code of id
Software's DOOM and Raven Software's Heretic and Hexen.
* Hardware-accelerated OpenGL graphics engine
* 3D positional audio for sound effects (not supported by all audio plugins)
* 16-player client/server networking via TCP/IP
* Graphical Control Panel for configuration, accessed quickly with Shift-Escape
* 3D models: Quake's MD2 format and Doomsday's DMD format with LOD support
* High-resolution textures (PNG, TGA, PCX) and detail textures
* Map lighting emulates the effects of radiosity for a more natual appearance
(FakeRadio: shadows in corners)
* Smooth movement of objects, world structures and the camera.
* Colored, dynamic lighting for world surfaces, 3D models, sprites and particles
* Object shadowing effects
* Particle generators for special effects
* Decoration effects on world surfaces: light sources and particle generators
* Lens flares and glowing objects
* Support for skyboxes and 3D sky models
* EAX and A3D environmental sound processing effects
* Upsampling of sound effects
DeuTex is a tool to work with WAD files for Doom, Heretic, Hexen, and Strife.
It can be used to extract the lumps from a WAD and save them as individual
files. Conversely, it can also build a WAD from separate files. When
extracting a lump to a file, it does not just copy the raw data, it converts
it to an appropriate format (such as PPM for graphics, Sun audio for samples,
etc.). Conversely, when it reads files for inclusion in PWADs, it does the
necessary conversions (for example, from PPM to Doom picture format). In
addition, DeuTex has functions such as merging WADs, etc. If you're doing
any WAD hacking beyond level editing, DeuTex is a must.
Asteroid (just one!) is a modern version of the arcade classic Asteroids,
using OpenGL, GLUT, and optionally GTK and SDL_mixer. It features a variety
of powerups, taunting aliens, 3D textured asteroids, face-melting sound effects,
and infinite playability.
Controls
--------
Use the left and right arrows to turn the ship, x to accelerate, and z to
shoot. Pressing p will pause the game, f toggles fullscreen mode, and m mutes
and unmutes the audio. There's also a right-click menu if you forget anything.
Gameplay
--------
I'm not going to explain how to play Asteroids. I will mention that the
wireframe octahedra that sometimes drift across the screen are powerups. To
collect the powerups, run over them; or you can shoot them for bonus points
(if you don't want the benefit of the powerup). You'll have to play the game
to figure out the different powerup types.
iMaze is a multi-player network action game for TCP/IP with 3D graphics
under X11 (XView, Motif or Athena). You run through a labyrinth and shoot
everything that is round without being hit by other round anythings.
Of course anything round is one of the following:
* other players playing over the net
* computer controlled ninjas
* deadly shots (except your own)
Features:
* sophisticated, reliable network protocol, works even with SLIP connections
via modem; modular, portable source code
* windows can be freely scaled to avoid speed drawbacks due to poor display
performance
* sound and joystick support
* scores; camera mode; labyrinth generator and interactive labyrinth editor
Audio support is somewhat flaky on FreeBSD (synchronization problems).
It works better with the old Voxware driver than with the current pcm driver.
ExifTool is a highly customizable Perl script and module for reading and
writing meta information in images.
ExifTool reads EXIF, GPS, IPTC, XMP, GeoTIFF, ICC Profile and Photoshop
IRB and ID3 meta information from JPG, JP2, TIFF, GIF, BMP, PICT, QTIF,
PNG, MNG, JNG, MIFF, PPM, PGM, PBM, XMP, EPS, PS, AI, PDF, PSD, DCM,
ACR, THM, CRW, CR2, MRW, NEF, PEF, ORF, RAF, RAW, SRF, MOS, X3F and DNG
images, MP3 and WAV audio files, and AVI, MOV and MP4 videos. ExifTool
also extracts information from the maker notes of many digital cameras
by various manufacturers including Canon, Casio, FujiFilm, JVC/Victor,
Kodak, Leaf, Minolta/Konica-Minolta, Nikon, Olympus/Epson,
Panasonic/Leica, Pentax/Asahi, Ricoh, Sanyo and Sigma/Foveon.
ExifTool writes EXIF, GPS, IPTC, XMP and MakerNotes meta information to
JPEG, TIFF, GIF, CRW, THM, CR2, NEF, PEF and DNG images.
ExifTool is a highly customizable Perl script and module for reading and
writing meta information in images.
ExifTool reads EXIF, GPS, IPTC, XMP, GeoTIFF, ICC Profile and Photoshop
IRB and ID3 meta information from JPG, JP2, TIFF, GIF, BMP, PICT, QTIF,
PNG, MNG, JNG, MIFF, PPM, PGM, PBM, XMP, EPS, PS, AI, PDF, PSD, DCM,
ACR, THM, CRW, CR2, MRW, NEF, PEF, ORF, RAF, RAW, SRF, MOS, X3F and DNG
images, MP3 and WAV audio files, and AVI, MOV and MP4 videos. ExifTool
also extracts information from the maker notes of many digital cameras
by various manufacturers including Canon, Casio, FujiFilm, JVC/Victor,
Kodak, Leaf, Minolta/Konica-Minolta, Nikon, Olympus/Epson,
Panasonic/Leica, Pentax/Asahi, Ricoh, Sanyo and Sigma/Foveon.
ExifTool writes EXIF, GPS, IPTC, XMP and MakerNotes meta information to
JPEG, TIFF, GIF, CRW, THM, CR2, NEF, PEF and DNG images.
SWF Tools is a collection of SWF manipulation and generation utilities
At the moment, this includes:
- PDF2SWF : A PDF to SWF Converter. Generates one frame per page.
- SWFCombine : A tool for inserting SWFs into Wrapper SWFs.
- SWFStrings : Scans SWFs for text data.
- SWFDump : Prints out various informations about SWFs.
- JPEG2SWF : Takes one or more JPEG pictures and generates a SWF slideshow.
- PNG2SWF : Like JPEG2SWF, only for PNGs.
- GIF2SWF : Converts GIFs to SWF. Also able to handle animated gifs.
- WAV2SWF : Converts WAV audio files to SWFs with MP3 Streams, using the
L.A.M.E. MP3 encoder.
- Font2SWF : Converts font files (TTF, Type1) to SWF.
- SWFBBox : Allows to readjust SWF bounding boxes.
- SWFC : A tool for creating SWF files from simple script files.
- SWFExtract : Allows to extract Movieclips, Sounds, Images etc. from SWF
files.
- AS3Compile : A standalone ActionScript 3.0 compiler. Mostly compatible
with Flex.
pyglet provides an object-oriented programming interface for
developing games and other visually-rich applications for Windows,
Mac OS X and Linux. Some of the features of pyglet are:
* No external dependencies or installation requirements. For most
application and game requirements, pyglet needs nothing else besides
Python, simplifying distribution and installation.
* Take advantage of multiple windows and multi-monitor desktops.
pyglet allows you to use as many windows as you need, and is fully
aware of multi-monitor setups for use with fullscreen games.
* Load images, sound, music and video in almost any format. pyglet
can optionally use AVbin to play back audio formats such as MP3,
OGG/Vorbis and WMA, and video formats such as DivX, MPEG-2, H.264,
WMV and Xvid.
pyglet is provided under the BSD open-source license, allowing you
to use it for both commerical and other open-source projects with
very little restriction.
xpbiff: fancy biff program under X11 environment, supporting Japanese MIME
extensions
This port supports Japanese strings in the From and Subject fields.
Please set the LANG enviroment variable to ja_JP.EUC or ja_JP.SJIS by doing:
setenv LANG ja_JP.EUC
or
setenv LANG ja_JP.SJIS
There is experimental support for Sun audio. This port also supports
XPM bitmap files.
known problem:
(1) HANKAKU-KANA with ja_JP.EUC
Xpbiff dumps core, because code conversion routines jis2euc()
assumes "the conversion does not makes the string longer". But
when converting so-called 'hankaku-kana', this assumption breaks.
This problem is only with ja_JP.EUC.
If you use with ja_JP.SJIS, this problem is not occure.
Thank you.