The F-1 Spirit remake is mostly identical to the original Konami
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
The `exhaust' project is a redcode simulator that is (hopefully) easy to embed
into your applications, as an alternative to pMARS. By M Joonas Pihlaja.
Exhaust-ma is exhaust with some of my optimizations. The interface is exactly
the same, but the sourcecode contains heavy optimations in the simulator core.
This is a game similar to Thrust - you pick things up with your
ship, carry them off, and drop them somewhere. Exactly why this
needs to be done is not well explained.
Features realistic(ish) physics: Explosions toss things around,
some weapons knock enemies back, and of course gravity is a constant
companion. Improved weapons are available to replace the pathetic
peashooter that the player starts out with.
Fortunate displays a quotation in a window. Fortunate is a Cocoa/Objective-C
graphical front-end to the command-line BSD fortune which, since the dawn of
time, has been providing countless seconds of fun each time a user logs in.
LICENSE: Public Domain
Puyos are fancy smiling bubbles... But they can really be invading
sometimes! Your goal is to make groups of colored puyos to make
them explode and send bad ghost Puyos to your oponent. You win the
game if your oponent reaches the top of the board. You can play
against computer or an other human.
Gigalomania is a 2D real time strategy game that is a clone of Mega-Lo-Mania.
The gameplay consists of researching and developing new technology with
which to conquer your enemies, from rocks and sticks to nuclear weapons and
spaceships. You can advance through ten different ages, from the stone age
to the future. There are 28 different maps to play through.
GLSFcave is a port of SunFlat's SFcave for UNIX/OpenGL. SFcave is
a game where the player controls a ribbon to avoid hitting walls.
You have only one control: when you hold the mouse button, the
ribbon goes up. Otherwise the ribbon goes down.
The game uses OpenGL for drawing two-dimensional frames. This is
for portability(for MacOS X) and to offload CPU.
GNU version of Shogi, a game of Japanese chess.
Gnushogi is an updated version of the gnuchess program.
It has a simple alpha-numeric board display, or it can be
compiled for use with the chesstool program on a SUN work-
station or with the xshogi program under X-windows. The
program gets its opening moves from the file gnushogi.book
which is located in a directory specified in the makefile.
To invoke the program type:
gnushogi
Hinversi is a version of Reversi or Othello, a board game. It was written
from the beginning thinking on modularity, to ease the process of changing
and improving the AI engine.
Knights is a simple chess board for KDE 4.
It is a rewrite of the KDE3 Knights, but it
net yet feature-complete compared to the old
one. Supports playing againts computer engines
that support the XBoard protocol or against
player at the same computer. It has automatic
rule checking and some nice animations.