Prboom is a modified version of the ID Software's classic game Doom.
It runs on several platforms (include Win32 and Unixes) and features
many additions to the original game. It also supports multiplayer
games.
Sgfsummary reads multiple SGF (Smart Game Format) files, specifically
those recording Go/WeiQi/Baduk games, and summarizes their game
information to standard output. It is a part of the Go Tools Project.
This port installs the Quake (and optionally QuakeWorld) game sources (in
QuakeC) to allow the development of Quake modifications (mods).
Note that to compile it you need a QuakeC compiler (several are available
in the ports).
"sex" is yet another program for spouting silly random phrases. It
mimics really awful text porn with fairly comical results.
The output of this program is of a sexually explicit nature and may
offend some viewers.
Establish a successful transport company. Transport passengers, mail and
goods by land, air and water. Interconnect cities, districts, public
buildings, industries and tourist attractions. Control and watch your
finances and the traffic of your vehicles and goods.
This is port of SOKOBAN - logical game, where U must solve problems
with pushing packets in labirints.
The problem is to push packets to saving positions by moving around
and pushing only one packet at a time if possible.
sxsame -- a game of removing tiles,for X Window system
Goal of this game is removing more tiles as you can and
get much score. You can remove two or more tiles with
same color,neibouring vertical or horizontal.
cowsay is a configurable talking ASCII cow (and other characters),
written in Perl. It operates much as the figlet program does, and
is written in the same spirit of silliness.
The engine solves sudokus by applying complex logical rules a few times,
instead of applying simpler rules (like guessing and backtracking) many
times. These complex logical rules are exactly the same ones that people
use with paper and pen.
This is a game concerning the imaginary conflict between two or more
powerful wizards in a duel of sorcery. The opponents perform magical
gestures with their hands to create their supernatural weapons --
spells. Some are so potent as to be able to blind a man, call forth
terrifying creatures, or even kill the unfortunate victim instantly.
Consequently each wizard must rely on his own cunning to be able to
time enough defensive spells to avoid the brunt of his adversary's
attack, yet force in sufficient offensive spells of his own to crack
the magical armour of his opponent, and kill the wizard outright. The
inventor wishes to state that he has never been involved in a magical
duel but would be interested to discover how realistic the game is for
those who have...