SDL_mixer is a sample multi-channel audio mixer library. It supports any number
of simultaneously playing channels of 16 bit stereo audio, plus a single
channel of music, mixed by the popular MikMod MOD, Timidity MIDI and SMPEG MP3
libraries.
Sound Juicer is a clean, mean and lean CD ripper for GNOME2.
It provides a clean interface and simple preferences, aiming
to do The Right Thing and What You Mean all of the time.
WaveGain is a program that applies ReplayGain to wave files.
The FreeBSD port of WaveGain is with a patch from gnormalize
whose author is Claudio Fernandes de Souza Rodrigues.
The author of WaveGain is John Edwards.
Xfce4-pulseaudio-plugin is a panel plugin for controlling an audio output
volume of the PulseAudio mixer. The volume can be adjusted using keyboard
shortcuts, mouse wheel, or via a linked external audio mixer tool.
xmms-gbsplay is a XMMS input plugin which emulates the sound hardware of the
Nintendo Game Boy(TM). It is able to play the sounds from a Game Boy(TM)
module dump (.GBS format) in XMMS.
ZynAddSubFX is a opensource software synthesizer capable of making
a countless number of instruments, from some common heard from
expensive hardware to interesting sounds that you'll boost to an
amazing universe of sounds.
This is a Linux/Unix port of release 2 of BYTE Magazine's BYTEmark benchmark
program (previously known as BYTE's Native Mode Benchmarks). It is designed
to expose the capabilities of a system's CPU, FPU, and memory system.
NetPIPE is a protocol independent performance tool that encapsulates
the best of ttcp and netperf and visually represents the network
performance under a variety of conditions. By taking the end-to-end
application view of a network, NetPIPE clearly shows the overhead
associated with different protocol layers. Netpipe answers such
questions as: how soon will a given data block of size k arrive at its
destination? Which network and protocol will transmit size k blocks
the fastest? What is a given network's effective maximum throughput
and saturation level? Does there exist a block size k for which the
throughput is maximized? How much communication overhead is due to the
network communication protocol layer(s)? How quickly will a small (< 1
kbyte) control message arrive, and which network and protocol are best
for this purpose?
For a paper fully describing NetPIPE and sample investigation of
network performance issues using NetPIPE, see the homepage.
Railsbench is a small collection of ruby scripts which make measuring
raw performance of rails apps a snap. All tests are run from the
command prompt, making performance regression testing easy.
Sipp is a performance test tool / traffic generator for the SIP protocol.
It comes with a few basic SipStone user-agents scenarios (UAC & UAS), i
establishing and releasing multiple calls with the INVITE and BYE methods.