Quake II data files.
This port installs the data files needed to run Quake II: the updates for the
original game, or the demo (shareware) data if requested.
For a full game, you need to have a legitimate copy of the game in order to
obtain the pak0.pak file.
This is a port of the GPL'd Quake 1 source maintained by the Quake Forge
team. They're patching it with an eye towards portability and bug fixes,
and in the future, feature enhancments.
Note that to actually USE this port you will need to obtain an installed
copy of Quake 1 from a DOS/Windows machine.
http://quake.sourceforge.net
REminiscence is a rewrite of the engine used in the game Flashback
from Delphine Software. This program is designed as a cross-platform
replacement for the original executable and uses the SDL library.
It allows you to rediscover and play it on modern machines using
the original datafiles.
Gnake is a Nibbles clone for GNU/Linux and *BSD.
It's played on a terminal (controlled by the curses library) with the
keyboard: the game is really simple and that's why I like playing it even in
the oh-my-god-my-graphics-card-costs-more-than-the-rest-of-the-computer era.
For the list of available options, type ``gnake -h''.
Naval Robocode is a programming game, where the goal is to develop a robot
battle ship to battle against other ships in Java or .NET. The robot battles
are running in real-time and on-screen.
Naval Robocode is based on Robocode v1.9.2.1.
Robocode is a programming game, where the goal is to develop a robot battle tank
to battle against other tanks in Java or .NET. The robot battles are running in
real-time and on-screen.
The motto of Robocode is: Build the best, destroy the rest!
Excessive is a mod for Quake III Arena. It's a server-side only mod, so if you
only want to play on Excessive servers, you do not need to install this. If
you plan on running an Excessive server, then this is for you.
Scorched3d is a cross-platform multiplayer modernisation of the classic
DOS game Scorched Earth "The Mother Of All Games".
Scorched3d incorporates lively, fully destructible 3D landscapes that
include animated jets, naval vessels, water and even birds, with
detailed tanks and projectiles and stunning visual effects.
You should have 3D hardware accelleration enabled to enjoy a playable
FPS rate.
This is a port of Apogee's 3D action title Rise of the Triad, originally
released in 1994. This port duplicates the functionality of the original
game on modern operating systems, including Linux, Win32, OSX and now FreeBSD.
In order to run game you'll need either the original game data or a shareware
version (see pkg-message).
Slump is a random map generator for FreeDoom that is based on David M. Chess'
SLIGE map generator.
Basically Slump is a fork of SLIGE that is optimized for making FreeDoom maps.
In particular, Slump only places monsters that the FreeDoom artists have drawn
in to maps; this way one can play FreeDoom without feeling that the game is
incomplete.