This package provides an easy and simple way to read, write and
display bitmap images stored in the PNG format. It can read and
write both files and in-memory raw vectors.
libAfterImage is the imaging library implemented for AfterStep X Window
Manager. It has been generalized to be suitable for any application in
need of robust graphics engine.
It provides facilities for loading images from files of different formats,
compressed in memory storage of images, scaling, tinting/shading, flipping
and superimposition of arbitrary number of images over each other. In
addition it allows for linear gradients drawing, and antialiased/smoothed
text drawing using both FreeType library and X Window fonts.
Primary goals of this library are to achieve exceptional quality of images
and text, making code fast and small at the same time. Additional steps are
taken to compensate for screen colordepth limitation, and different error
diffusion algorithms are used to provide for smooth images even in low
colordepth modes.
Libart is a library of functions for 2D graphics supporting
a superset of the PostScript imaging model, designed to be
integrated with graphics, artwork, and illustration programs.
It is written in optimized C, and is fully compatible with
C++. With a small footprint of 10,000 lines of code, it is
especially suitable for embedded applications.
This package contains the OpenGL widgets library.
This package is the Flashpix OpenSource Toolkit and is based
on source code obtained from the Digital Imaging Group Inc.
(currently known as International Imaging Industry Association or i3a).
See the file AUTHORS for the origin of this package, the file
COPYING for usage limitations, the file INSTALL for Unix installation
instructions, and the file README.gcc for GNU make based build
instructions.
The main purpose of LibMorph is loading (and saving) 3d models (3d modeller
object files). Given loader is dynamically linked when format of requested file
is recognized.
The library is very young piece of software, so chances are high that some
things don't work yet as they should or at all. If you have need for some
particular feature, drop me a mail, I'll try to reprioritize my TODO list.
LibMorph currently supports following formats (only loading at the moment):
LWOB -- LightWave[TM],
3DS -- 3D Studio[TM],
In future hopefully it'll support:
? -- Alias Wavefront[TM]
MAX -- 3D Studio Max[TM]
DXF -- CAD?
? -- Maya[TM]
? -- Soft Image[TM]
SVG -- XML, 2d Vector files converted to 3d (via libart?)
and more
Wings3D is a OpenSource polygon mesh modeler inspired by Nendo.
It allows you to intuitively build a 3D mesh and even assign
materials to it.
MapCache is a server that implements tile caching to speed up access
to WMS layers. It's primary objectives are to be fast and easily
deployable, while offering the essential features (and more!) expected
from a tile caching solution.
Mesa demos is a collections of demos and test programs to demonstrate various
aspects of the mesa and OpenGL libraries.
It is part of the mesa software suite.
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
3D engine written in C++ designed to make it easier and more intuitive for
developers to produce games and demos utilising 3D hardware. The class library
abstracts all the details of using the underlying system libraries like
Direct3D and OpenGL and provides an interface based on world objects and other
intuitive classes.