Ports Search

Results 5,0315,040 of 8,048 for /www/.(0.004 seconds)
graphics/png-0.1.7 (Score: 0.013817913)
Read and write PNG images
This package provides an easy and simple way to read, write and display bitmap images stored in the PNG format. It can read and write both files and in-memory raw vectors.
graphics/libafterimage-1.20 (Score: 0.013817913)
Generic imaging library originally designed for AfterStep
libAfterImage is the imaging library implemented for AfterStep X Window Manager. It has been generalized to be suitable for any application in need of robust graphics engine. It provides facilities for loading images from files of different formats, compressed in memory storage of images, scaling, tinting/shading, flipping and superimposition of arbitrary number of images over each other. In addition it allows for linear gradients drawing, and antialiased/smoothed text drawing using both FreeType library and X Window fonts. Primary goals of this library are to achieve exceptional quality of images and text, making code fast and small at the same time. Additional steps are taken to compensate for screen colordepth limitation, and different error diffusion algorithms are used to provide for smooth images even in low colordepth modes.
graphics/libart_lgpl-2.3.21 (Score: 0.013817913)
Library for high-performance 2D graphics
Libart is a library of functions for 2D graphics supporting a superset of the PostScript imaging model, designed to be integrated with graphics, artwork, and illustration programs. It is written in optimized C, and is fully compatible with C++. With a small footprint of 10,000 lines of code, it is especially suitable for embedded applications.
graphics/libGLw-8.0.0 (Score: 0.013817913)
OpenGL widgets library
This package contains the OpenGL widgets library.
graphics/libfpx-1.3.1.4 (Score: 0.013817913)
Library routines for working with Flashpix images
This package is the Flashpix OpenSource Toolkit and is based on source code obtained from the Digital Imaging Group Inc. (currently known as International Imaging Industry Association or i3a). See the file AUTHORS for the origin of this package, the file COPYING for usage limitations, the file INSTALL for Unix installation instructions, and the file README.gcc for GNU make based build instructions.
graphics/libmorph-0.1.2 (Score: 0.013817913)
Library for loading (and saving) 3D modeller object files
The main purpose of LibMorph is loading (and saving) 3d models (3d modeller object files). Given loader is dynamically linked when format of requested file is recognized. The library is very young piece of software, so chances are high that some things don't work yet as they should or at all. If you have need for some particular feature, drop me a mail, I'll try to reprioritize my TODO list. LibMorph currently supports following formats (only loading at the moment): LWOB -- LightWave[TM], 3DS -- 3D Studio[TM], In future hopefully it'll support: ? -- Alias Wavefront[TM] MAX -- 3D Studio Max[TM] DXF -- CAD? ? -- Maya[TM] ? -- Soft Image[TM] SVG -- XML, 2d Vector files converted to 3d (via libart?) and more
graphics/wings-1.4.1 (Score: 0.013817913)
Polygon mesh modeler written in Erlang
Wings3D is a OpenSource polygon mesh modeler inspired by Nendo. It allows you to intuitively build a 3D mesh and even assign materials to it.
graphics/mapcache-1.4.0.94 (Score: 0.013817913)
Server that implements tile caching to speed up access to WMS layers
MapCache is a server that implements tile caching to speed up access to WMS layers. It's primary objectives are to be fast and easily deployable, while offering the essential features (and more!) expected from a tile caching solution.
graphics/mesa-demos-8.3.0 (Score: 0.013817913)
OpenGL demos distributed with Mesa
Mesa demos is a collections of demos and test programs to demonstrate various aspects of the mesa and OpenGL libraries. It is part of the mesa software suite.
graphics/ogre3d-1.9.0 (Score: 0.013817913)
Scene-oriented, flexible 3D engine written in C++
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.