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games/exhaust-1.9.2 (Score: 9.2878623E-4)
Redcode simulator easy to embed into applications (docs)
The `exhaust' project is a redcode simulator that is (hopefully) easy to embed into your applications, as an alternative to pMARS. The documentation contains the following: README - Instructions to embed exhaust in a program. test.pl - Perl script to check for differences between exhaust and pMARS. src/ - The C source code of exhaust (highly commented). warriors/ - Test warriors. The "warriors" subdirectory contains Redcode assembly files (.red) and parsed Redcode assembly files (.rc). The last ones can be loaded into exhaust, the others have to be parsed, for example with pMARS. NOTE: this documentation is only useful for developers.
games/exhaust-1.9.2 (Score: 9.2878623E-4)
Redcode simulator easy to embed into applications
The `exhaust' project is a redcode simulator that is (hopefully) easy to embed into your applications, as an alternative to pMARS.
games/exmars-0.01 (Score: 9.2878623E-4)
Memory Array Redcode Simulator, just like exhaust and pMARS
exMARS combines the latest advance in corewar simulation technology, with proactive performance optimizations. Actually exMARS is a redcode simulator, just like exhaust and pMARS. In fact, I have shamelessly taken sourcecode from pMARS, exhaust, some ideas from qMars, a shot of optimizations, shook everything well, and garnished everything with a high level interface for Ruby. The resulting program has the following main features: * Uses the parser from pMARS, so no previous parsing is necessary. At first this was my main motivation for exMARS. * Speed: 50% faster than pmars on a Pentium III, and often more than twice as fast than pmars on a Pentium 4 (using gcc 3.3.1, and the same compiler options). * Rewritten the code in a more object oriented way, which allows different Mars at the same time in the same program, it should also be thread save. * To get Ruby interface you can install games/ruby-exmars port.
games/farblazer-0.7 (Score: 9.2878623E-4)
Originally based of StarBlazer on the Apple ][
The apple][ shooter StarBlazer is recreated in this project. Featuring different bombing missions on each level while you try to maintain control of the skies.
games/formido-1.0.1 (Score: 9.2878623E-4)
2D kill-em all with 3D rendered graphics
Formido is one of those games, where you are loaded with some guns and you go shooting different things. 'Things' in this case are big, ugly, - not green though - alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters.
games/rtcw-1.41.b (Score: 9.2878623E-4)
Return to Castle Wolfenstein (Linux version)
Return to Castle Wolfenstein is a remake of sorts of the id's early, seminal first-person shooter, Wolfenstein 3D. However, with the advances in graphics technology and gameplay design since the original game, without the name and the occasional in-game references, it would be unrecognizable as a remake. Unlike the original Wolfenstein 3D, only a handful of the single player missions in Return to Castle Wolfenstein takes place in the infamous castle and prison.
games/freedink-108.4 (Score: 9.2878623E-4)
Dink Smallwood RPG and RPG Construction Set
Dink Smallwood is an adventure/role-playing game, similar to Zelda, made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short. GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms. This package contains the game engine alone.
games/freedink-108.4 (Score: 9.2878623E-4)
Metaport for FreeDink engine and data
Dink Smallwood is an adventure/role-playing game, similar to Zelda, made by RTsoft. Besides twisted humour, it includes the actual game editor, allowing players to create hundreds of new adventures called Dink Modules or D-Mods for short. GNU FreeDink is a new and portable version of the game engine, which runs the original game as well as its D-Mods, with close compatibility, under multiple platforms. This is a meta-port to install all the other freedink ports.
games/freeciv-3 (Score: 9.2878623E-4)
Freeciv standard sound set
Freeciv-sounds provides the standard sound set for Freeciv.
games/frobtads-1.2.3 (Score: 9.2878623E-4)
TADS interpreter and the compilers for both TADS 2 and 3
FrobTADS is a full version of TADS by Nikos Chantziaras. It includes everything you need for playing and writing TADS games, including a text-only TADS interpreter and the compilers for both TADS 2 and 3.