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devel/wandio-1.0.3 (Score: 0.0036470639)
C library for compressed file I/O
Libwandio is a software library written in C that provides an API for transparent reading and writing of files using a variety of supported compression methods. Provided pthreads are available, I/O performance will be improved by doing any compression and/or decompression using a separate thread. Libwandio supports the popular compression methods (zlib, bzip2, LZMA, write-only LZO) and HTTP transport (read-only).
Business::OnlinePayment backend module for Authorize.Net
This is Business::OnlinePayment::AuthorizeNet, an Business::OnlinePayment backend module for Authorize.Net. It is only useful if you have a merchant account with Authorize.Net: http://www.authorize.net This module has been updated and now implements Authorize.Net API version 3.1.
Business::OnlinePayment backend module for Bank of America eStores
This is Business::OnlinePayment::BankOfAmerica, a Business::OnlinePayment backend module for Bank of America eStores. It is only useful if you have a merchant account with Bank of America eStores: http://www.bofa.com/merchantservices/index.cfm?template=merch_ic_estores_ov.cfm
games/zoom-1.1.5 (Score: 0.0036470639)
Z-Interpreter for X with full V6 support
Zoom is a Z-Machine, which means that it plays text adventure games written in ZCode. It plays V3-V8 including V6 graphics (you need the blb-files from http://www.ifarchive.org/indexes/if-archiveXinfocomXmediaXblorb.html for original Infocom V6 games).
graphics/sane-2.0 (Score: 0.0036470639)
Python bindings for Sane
The Python binding for Sane is part of Python Imaging Library. The Python Imaging Library adds image processing capabilities to your Python interpreter. This library provides extensive file format support, an efficient internal representation, and fairly powerful image processing capabilities. The PIL handbook is not included in this distribution; to get the latest version, check: http://www.pythonware.com/library.htm
math/lp_solve-5.5.2.0 (Score: 0.0036470639)
Linear Programming Solver
This is the lp_solve, A free linear programming solver that can process standard MPL format, LP format or be accessed directly from your code via API calls from a library. This lp_solve version is released under the LGPL license. See LGPL.txt. http://sourceforge.net/projects/lpsolve/
math/rapid-2.01 (Score: 0.0036470639)
Robust and Accurate Polygon Interference Detection
RAPID is a robust and accurate polygon interference detection library for large environments composed of unstructured models. ************************************************************************** The RAPID code is offered "as is" and is free for non-commercial use. To use RAPID for any commercial purpose, you must request a license from http://www.cs.unc.edu/~geom/OBB/OBBT.html Redistribution of RAPID code in any form is strictly prohibited. **************************************************************************
math/rngstreams-1.0.1 (Score: 0.0036470639)
C implementation of a high-quality uniform random number generator
RngStreams is a C implementation of a high-quality uniform random number generator that supports multiple "independent" streams of uniform random numbers. It was written by Pierre L'Ecuyer and Richard Simard, who have a website at: http://www.iro.umontreal.ca/~simardr/indexe.html This GNU-style package is compiled and maintained by Josef Leydold and released under the GNU Public License (GPL).
misc/Business-ISBN-Data-20140910.002 (Score: 0.0036470639)
Data pack for Business::ISBN
Business::ISBN uses this "data pack" to do its work. You can update Business::ISBN::Data independently of the main module as the various ISBN organizations assign new publisher codes. The ISBN agency lists these data at http://www.isbn-international.org/identifiers.html. The distribution should include the kludegy script used to extract the data and format the data structure.
misc/Geo-Coder-Googlev3-0.14 (Score: 0.0036470639)
Google Maps v3 Geocoding API
Use Geo::Coder::Googlev3 just like Geo::Coder::Google. Note that no apikey is used in Google's v3 API, and the returned data structure differs. Please check also [1] for more information about Google's Geocoding API and especially usage limits. [1] http://code.google.com/intl/en/apis/maps/documentation/geocoding/