Quake III Arena, developed by the gaming wizards at id Software,
is the third installment of one of the most popular computer game
franchises of all time. Organic caverns, gothic cathedrals and
futuristic spacescapes play host to Quake III Arena's unrivaled
blend of action, strategy and jaw-dropping technology as Linux
gamers are invited to square off against 32 of history's greatest
warriors. Built around a revolutionary new graphics engine capable
of delivering mind blowing 3D special effects including curved
surfaces and volumetric fog, Quake III Arena is the final word in
deathmatching mayhem.
This is a native build for FreeBSD. Sorry, no joystick support
is available at this time.
Railroad Rampage is a cross between an arcade game and a strategy
game. It is similiar in construction to many "Tower Defence" games,
but it has a twist: here, you are part of the action and can affect
the game in many different ways more than just building structures.
Bandits are trying to rob your train and steal all precious cargo!
Thankfully, you are a skilled engineer who can construct many
different kinds of turrets and use them to defend your train. You
have to make it through 20 waves of relentless enemy assault before
you reach your destination, so plan ahead and devise a smart strategy
and you may survive!
Reaper Bot is a Quake 1 modification that adds bot support to the game.
Things the Reaper can do, that you cannot include:
- Ability to grab the rocket or grenade launcher without being physically
near it.
- Faster rate of fire. From rockets to nails the Reaper has you beat on
quantity, so you better be focusing on quality shots.
- Perfect aim. A Reaper bot will never miss its target when firing the
shotgun.
"R'n'D jue" is an alternative version of Rocks'n'Diamonds, developed in
cooperation with R&D author Holger Schemel.
In contrast to the "rnd_jue -contribution package"
(still available on Download page) it is a separate and independent program
with the same source code as the original R'n'D but with a
completely different appearance.
This is based on the wide customizing features which have been developed
recently while all the integrated games have been produced with the R'n'D
Level Editor, which is actually a great "game creation tool" for
non-programmers. So far "R'n'D jue" is also an example for what is possible
with the old Rocks'n'Diamonds and should be an inspiration for potential
level designers and game developers.
Regarding the games and levels "R'n'D jue" is intended for players who have both
an eye for an attractive design and a bent especially for "puzzle games".
The user will also find "action" and many opportunities to test his
manual-skill - nevertheless, the main feature of "R'n'D jue" is primarily
to offer some (moderate) challenges for the brain.
A curses based battleship type game. Sink the computer's fleet.
Full color and 8bit sound.
"Super Transball 2" is the sequel of "Transball" and "Transball 2",
Inspired in THRUST type of games (and concretely in ZARA THRUSTA
for the Amiga 500). In each level of Transball, the goal is to find
the SPHERE, capture it and carry it to the upper part of the level.
The main obstacle is the gravity, that impulses you towards the
ground. But many other obstacles, canons, tanks, doors, etc. will
try to make difficult your journey...
"Gish isn't your average hero, in fact he's not your average
anything... see Gish is a ball of tar. A Sunday stroll with his
lady friend Brea goes awry when a shadowy figure emerges from an
open man hole and pulls Brea into the ground below. Following
Brea's calls for help Gish suddenly finds himself in the
subterranean sewers of Dross, a long forgotten city filled with
twisting corridors, evil traps and some of the most demented
creatures imaginable."
This is the demo version of the game. Visit the website to buy
the full version.
This is a console-based Linux program, written in C language, that solves
Su Doku puzzles (aka Sudoku, Number Place, etc.) using deductive logic.
It will only resort to trial-and-error and backtracking approaches upon
exhausting its deductive moves.
The Grind is a simple game about escaping from work at a reasonable hour
by avoiding responsibility.
The goal is to acquire as little work (as few "to-do's") as possible
throughout your 9-5 workday.
Wander around the cubicles and hide from the men in suits--if they're
coming your way, that means they want to give you work!
Use the arrow keys to move, space to start, and escape to exit.
The original Head Over Heels was released around about 1987. It was
immediately praised in the press as being quite the best isometric adventure
game. This version is a pretty darn faithful remake of the Speccy original
except with a few spanking extra bits.