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共有19,819项符合%22HTTP Server%22的查询结果,以下是第8,2218,230项(搜索用时0.009秒)
audio/trommler-3.8 (Score: 0.0010835839)
GTK+2 based drum machine
Trommler is a GTK+2 based drum machine with the following features: - Use of 16 bit 44100 kHz mono drum samples - Real-time (stereo) audio output using the OSS API - Alternatively, audio output to file - Complex rhythms (variable number of beats per pattern) - Volume adjustment of drum samples - Stereo panning of (mono) drum samples
audio/tuxguitar-1.2 (Score: 0.0010835839)
Multitrack tablature editor and player
With TuxGuitar, you will be able to compose music using the following features * Tablature editor * Score Viewer * Multitrack display * Autoscroll while playing * Note duration management * Various effects (bend, slide, vibrato, hammer-on/pull-off) * Support for triplets (5,6,7,9,10,11,12) * Repeat open and close * Time signature management * Tempo management * Imports and exports gp3, gp4 and gp5 files
audio/vamp-plugin-sdk-2.6 (Score: 0.0010835839)
Vamp audio analysis plugin SDK
Vamp is an audio processing plugin system for plugins that extract descriptive information from audio data typically referred to as audio analysis plugins or audio feature extraction plugins.
audio/voipong-2.0 (Score: 0.0010835839)
Detect Voice Over IP calls and dump them to separate wave files
VoIPong is an utility which detects all Voice Over IP calls on a pipeline, and dumps those which are G711-encoded to separate wave files. It supports SIP, H323, Cisco's Skinny Client Protocol, RTP and RTCP. For performance reasons, it is written in the C programming language.
audio/vorbisgain-0.37 (Score: 0.0010835839)
Calculates the perceived sound level of an Ogg Vorbis file
VorbisGain is a utility that uses a psychoacoustic method to correct the volume of an Ogg Vorbis file to a predefined standardized loudness. It is meant as a replacement for the normalization that is commonly used before encoding. Although normalization will ensure that each song has the same peak volume, this unfortunately does not say anything about the apparent loudness of the music, with the end result being that many normalized files still don't sound equally loud. VorbisGain uses psychoacoustics to address this deficiency. Moreover, unlike normalization, it's a lossless procedure which works by adding tags to the file. Additionally, it will add hints that can be used to prevent clipping on playback. It is based upon the ReplayGain technology. The end result is that the file ends up with superior playback quality compared to a non-VorbisGain'ed file. It needs player support to work. Non-supporting players will play back the files without problems, but you'll miss out on the benefits.
audio/ncmpcpp-0.7.5 (Score: 0.0010835839)
ncurses mpd client, clone of ncmpc with some new features
Ncmpcpp is almost exact clone of ncmpc but it contains some new features ncmpc doesn't have. It's been also rewritten from scratch in C++.
audio/whysynth-20120903 (Score: 0.0010835839)
Versatile softsynth implemented as a DSSI plugin
WhySynth is a versatile softsynth which operates as a plugin for the Disposable Soft Synth Interface (DSSI). A brief list of features: - 4 oscillators, 2 filters, 3 LFOs, and 5 envelope generators per voice. - 11 oscillator modes: minBLEP, wavecycle, chorused wavecycle, asynchronous granular, three FM modes, waveshaper, noise, PADsynth, and phase distortion. - 10 filter modes. - flexible modulation and mixdown options, plus effects.
audio/alsa-utils-1.1.2 (Score: 0.0010835839)
ALSA compatibility utils
The Advanced Linux Sound Architecture (ALSA) utils
audio/xmms-curses-0.2.2 (Score: 0.0010835839)
Ncurses program for (remote) controlling multimedia/xmms
xmms-curses is a simple application for controlling XMMS from the command line. It is designed to make common, simple tasks fast and easy to do. It is operated using arrow keys and standard XMMS keys, to make it easy and intuitive to learn.
audio/xmms-sexypsf-0.4.8 (Score: 0.0010835839)
XMMS plugin for playing .psf files
Sexypsf is an XMMS plugin for playing .psf files. The PSF format brings the functionality of NSF, SID, SPC, and GBS to next- generation consoles. PSF utilizes the original music driver code from each game to replay sequenced music in a perfectly authentic, and size-efficient, way. The general idea is that a PSF file contains a zlib-compressed program which, if executed on the real console, would simply play the music.