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Results 121130 of 165 for /chinese/.(0.002 seconds)
games/cheech-0.8 (Score: 0.16280662)
Multiplayer Chinese Checkers game
cheech is a portable, multiplayer, networked Chinese Checkers game. It currently lets you play chinese checkers over a network against any combination of up to 5 other people or computer players.
games/tsito-0.8.4 (Score: 0.1428627)
Chinese chess (Xiangqi) program
Tsito plays XiangQi (Chinese Chess) against the user or it referees two players. It can be used on the console (or an xterm) or can communicate through pipes to a GUI frontend. If used in a console it uses ASCII characters to display the board on the screen. 'tsito', stands for "The Secret Inside The Orange".
japanese/FreeWnn-1.1.1.a021 (Score: 0.12662941)
Japanese/Chinese/Korean input method (Japanese server)
FreeWnn is a Japanese/Chinese/Korean input method. This port installs only the server and dictionaries for the Japanese imput method.
korean/FreeWnn-1.1.1.a021 (Score: 0.12662941)
Japanese/Chinese/Korean input method (Korean server)
FreeWnn is a Japanese/Chinese/Korean input method. This port has only the server and dictionaries used for the Korean input method.
japanese/tegaki-0.3.1 (Score: 0.120135285)
Open-source Chinese and Japanese handwriting recognition
Tegaki Pythonlib: * is free and open-source * is multi-plaform * focuses on Chinese (simplified and traditional) and Japanese characters * supports 2 different recognition engines * aspires to work on both desktop-PCs and mobile devices
japanese/tegaki-0.3.1.2 (Score: 0.120135285)
Open-Source Chinese and Japanese Handwriting Recognition
Tegaki Main program: * is free and open-source * is multi-plaform * focuses on Chinese (simplified and traditional) and Japanese characters * supports 2 different recognition engines * aspires to work on both desktop-PCs and mobile devices
games/sdlCC-0.0.1 (Score: 0.11364116)
Extensible Chinese checkers game using SDL
This is a Chinese Checkers game, it has 5 AI players, and can easily support more for any hackers out there. It uses SDL and runs great in plain X11. It has some fun effects to liven things up a bit. Multiplayer is supported on the same computer, although a net player would not be hard to add given the plugin player feature.
games/kajongg-4.14.3 (Score: 0.10389997)
Ancient Chinese board game for 4 players
Kajongg - the classical Mah Jongg for four players. If you are looking for the Mah Jongg solitaire please use the application KMahjongg. Kajongg can be used in two different ways. Scoring a manual game where you play as always and use Kajongg for the computation of scores and for bookkeeping. Or you can use Kajongg to play against any combination of other human players or computer players. Kajongg comes with a ruleset for classical Chinese as played in Germany. You can change the ruleset at your will and also define whole new rulesets. The rules for a game are saved in the database, so every game could be played with different rules. Changing a ruleset does not affect existing games.
games/xmahjongg-3.7 (Score: 0.10389997)
The Chinese game of Mahjongg for X11
Mah jongg is an ancient chinese game usually played by four players with tiles similar to dominos. This is an X windows version for the solitaire game originally seen on the PC and later ported to SunView, and later on completely rewritten by Eddie Kohler. THEORY OF PLAY The object of the game is to remove all the tiles from the board. Tiles are removed in by matching two identical tiles which have either an open left edge or open right edge. The only exception to this rule is that any open "flower" tile (bamboo, orchid, plum, or chrysanthemum) matches any other open "flower" tile and any open "season" tile (spring, summer, autumn, or winter) matches any other open "season" tile.
textproc/rmmseg-cpp-0.2.9 (Score: 0.10389997)
High performance Chinese word segmentation utility
rmmseg-cpp is a high performance Chinese word segmentation utility for Ruby. It features full "Ferret":http://ferret.davebalmain.com/ integration as well as support for normal Ruby program usage. rmmseg-cpp is a re-written of the original RMMSeg(http://rmmseg.rubyforge.org/) gem in C++. RMMSeg is written in pure Ruby. Though I tried hard to tweak RMMSeg, it just consumes lots of memory and the segmenting process is rather slow. The interface is almost identical to RMMSeg but the performance is much better. This gem is always preferable in production use. However, if you want to understand how the MMSEG segmenting algorithm works, the source code of RMMSeg is a better choice than this.