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Results 131140 of 1,309 for /graphics/.(0.003 seconds)
graphics/piddle-1.0.15 (Score: 0.10603163)
Graphical Drawing library for Python
PIDDLE - Plug-In Drawing, Does Little Else ------------------------------------------ PIDDLE is a Python module for creating two-dimensional graphics in a manner that is both cross-platform and cross-media; that is, it can support screen graphics (e.g. QuickDraw, Windows, Tk) as well as file output (PostScript, PDF, GIF, etc.). It makes use of the native 2D drawing calls of each backend, for maximum efficiency and quality. It works by defining a base class (piddle.Canvas) with methods for all supported drawing primitives. A particular drawing context is provided in the form of a derived class. PIDDLE applications will be able to automatically select an appropriate backend for the user's environment.
math/asymptote-2.37 (Score: 0.10498941)
Powerful script-based vector graphics language
Asymptote is a powerful script-based vector graphics language that provides a natural coordinate-based framework for technical drawing. Labels and equations are typeset with LaTeX, for high-quality PostScript output. A major advantage of Asymptote over other graphics packages is that it is a programming language, as opposed to just a graphics program: it can therefore exploit the best features of script (command-driven) and graphical user interface (GUI) methods.
graphics/ayam-1.23 (Score: 0.104941554)
3D modeling environment for the RenderMan interface
Ayam is a free 3D modeling environment for the RenderMan Interface (formerly known as "The Mops"). Ayam is primarily aimed at the platforms BMRT (Blue Moon Rendering Tools, a RenderMan compliant renderer by Larry Gritz (Exluna) runs on. As BMRT are available in FreeBSD only as Linux binaries, Ayam will use graphics/aqsis as a primary renderer.
graphics/barbecue-1.5.b1 (Score: 0.104941554)
Java barcode generator
Barbecue is an open-source, Java barcode library that provides the means to create barcodes for printing and display in Java applications. A number of barcode formats are supported and many more can be added via the flexible barcode API. Barcodes can be outputted to Graphics objects, or used as a Swing component, or written out as SVG.
graphics/gegl-0.2.0 (Score: 0.104941554)
Graph based image processing framework
GEGL (Generic Graphics Library) is a graph based image processing framework. GEGL provides infrastructure to do demand based cached non destructive image editing on larger than RAM buffers. Through babl it provides support for a wide range of color models and pixel storage formats for input and output.
graphics/gegl-0.3.4 (Score: 0.104941554)
Graph based image processing framework
GEGL (Generic Graphics Library) is a graph based image processing framework. GEGL provides infrastructure to do demand based cached non destructive image editing on larger than RAM buffers. Through babl it provides support for a wide range of color models and pixel storage formats for input and output. This port is a development snapshot until gegl 0.3.0 is released.
graphics/munsell-0.4.3 (Score: 0.104941554)
Munsell colour system
Provides easy access to, and manipulation of, the Munsell colours. Provides a mapping between Munsell's original notation (e.g. "5R 5/10") and hexadecimal strings suitable for use directly in R graphics. Also provides utilities to explore slices through the Munsell colour tree, to transform Munsell colours and display colour palettes.
graphics/autopano-sift-C-2.5.1 (Score: 0.104941554)
Automatic panorama control point generation tool, C port
This is autopano-sift-2.4 ported to plain "C" The source is kept as close as possible to the original version. It should have the same inputs and outputs as the original "C#" version which is available in ports as graphics/autopano-sift
graphics/makehuman-0.9.1.r1.a (Score: 0.104941554)
Application for parametrical modeling of 3D humanoid characters
MakeHuman(C) is an open-source, open graphics library, stand-alone, multi-platform, software program, which is completely written in C language. Its purpose is to provide a versatile, professional and extremely specialized application for parametrical modeling of three-dimensional humanoid characters.
graphics/ogre3d-1.9.0 (Score: 0.104941554)
Scene-oriented, flexible 3D engine written in C++
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilising 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.