The Fast Light ToolKit ("FLTK", pronounced "fulltick") is a LGPL'd C++
graphical user interface for X11.
FLTK provides modern GUI functionality without the bloat and supports
3D graphics via OpenGL and its built-in GLUT emulation.
FLTK is designed to be small and modular enough to be statically linked,
but works fine as a shared library. FLTK also includes an excellent UI
builder called FLUID that can be used to create applications in minutes.
Ratpoison is a simple Window Manager with no fat library dependencies,
no fancy graphics, no window decorations, and no flashy wank. It is
largely modelled after GNU Screen which has done wonders in virtual
terminal market.
All interaction with the window manager is done through keystrokes.
ratpoison has a prefix map to minimize the key clobbering that cripples
EMACS and other quality pieces of software.
Dia2Code is a small utility used to generate code from a Dia diagram.
Dia is a program to make diagrams (ports/graphics/dia)
- Reads UML diagrams.
- Can handle UML - Generalization, UML - Realization and UML - Implements.
- Selective code generation.
- User-defined output directory.
- Stereotype handling: interfaces, abstract classes.
- "Import" and "include" based on the parent classes, the type of
attributes and return type of methods if they're declared in the same
diagram.
- Support for JavaBeans(tm): will create automagically methods to access
and modify each attribute.
PPSSPP is a HLE ("high level emulation") emulator, it simulates the
PSP OS as seen by the game rather than the full hardware. A program
running on the PSP OS can send raw display lists to the graphics
chips, but can't access the flash controller or the Media Engine
directly, instead it has to go through libraries and the PSP OS
kernel. We simply simulate these. This is a lot of work though, the
PSP OS is large and has plenty of functionality so achieving 100%
compatibility is difficult bordering on the impossible. We can get
close though.
Cultivation is quite different from most other games. It is a social
simulation, and the primary form of conflict is over land and plant
resources---there is no shooting, but there are plenty of angry
looks. It is also an evolution simulation. Within the world of
Cultivation, you can explore a virtually infinite spectrum of
different plant and gardener varieties.
All of the graphics, sounds, melodies,and other content in Cultivation
are 100% procedurally generated at playtime. In other words, there
are no hand-painted texture maps---instead, each object has a
uniquely "grown" appearance. Every time you play, Cultivation
generates fresh visuals, music, and behaviors.
Freedoom is a project to create a complete Doom II-compatible IWAD file which
is Free Software.
The IWAD file is the file used by Doom which contains all the game data
(graphics, sound effects, music, etc.). While the Doom source code is Free,
you currently still need one of the proprietary IWAD files from id in order to
play Doom. Freedoom aims to create a Free alternative. Combined with the
GPL-licensed Doom source code this will result in a complete Free Doom-based
game.
Hell Revealed is a megawad, a 32-level replacement for DooM II, created by
Yonatan Donner and Haggay Niv.
In Hell Revealed, you will find: 32 new high-quality very detailed levels,
many new graphics including textures, flats, skies, status bars and others,
full skill-level support and additional attention to coop-players, and extreme
challenge.
Hell Revealed supports single player, cooperative (with additional weapons and
enemies) and several maps have special DM parts (maps 1 and 2 are especially
good for deathmatch).
The new musics are currently taken from Rise of the Triad - we might release
an updated version with original musics soon.
The F-1 Spirit remake is mostly identical to the original Konami
classic F-1 Spirit game in that you first have to clear tracks in
a top-down view with stock cars, rally cars and so on by accumulating
points given for finishing in the first places until you actually
get to play the Formula 1 tracks.
Otherwise there are quite some enhancements, namely improved graphics,
improved music, more realistic physics, real shape shown in the
maps, camera rotation and zoom, split screen for up to four players,
(online) highscore tables and replay saving.
Freedroid is a clone of the game "Paradroid" which was released on Commodore
64 in 1985. In this game, you control a robot located within an interstellar
spaceship consisting of several decks connected by elevators.
The aim of the game is to destroy all enemy robots by either shooting them
or seizing control over them by creating connections in a short subgame
of electric circuits. The graphics are designed to be a fairly faithful
reproduction of the original game, but a modern set of tiles is also
available.
glMaze is a multiplayer maze game based on the opengl 3d graphics engine.
If a command line argument is present, glmaze tries to interpret this as
the server name to connect to. If no argument was given, glmaze becomes
the master client and starts a local server. Up to six players can join
a session. Only the master client can start the session. Other players
can join a running game. The game stops when the first player reaches
ten kills. The player with the top score at this moment is the winner.